Earth Guardians Round 1
Kabutops leaps from mud to mud as if he's a fish cresting the waves. He comes jetting out of a spot the Metagross could surely never use and crashes into Orthros, spraying mud and water everywhere.
Aqua Jet 1
5 Dex + 4 Fight + 4 = 13 dice, -5 actions = 8d6
(4)(3)(4)(3)(1)(1)(1)(2)
5 Str + 2 power + 1 STAB -3 vit = 5d6+1
(1)(3)(4)(3)(1) Dammit! Orthros takes 1 dmg 5/6hp
Kabutops' attack only clips Orthros. The big Pokemon sinks his blades into the spire again to slow his onrushing momentum, and turns for another attack on the roped party.
Orthros glares right back. It's actually to his advantage that Kabutops has now come so close.
Leer 1
(1)(3)(2)(4)
-1 Defense for Kabutops, Gliscor, Gliscoress, and Gible
Two bats clash in the air above the mountain, scratching and biting at each other.
Night Slash 1 on Lucifer
4 Dex + 4 Fight +2 = 10 dice, -4 actions = 6 dice
(5)(2)(1)(4)(4)(6) Ventus, with his keen eye for revenge, notices that Gliscor is very careful not to strike at any vital body parts: it's a nonlethal attack. But it is a critical hit.
5 Str + 3 power -5 vit +2 crit = 5d6
(5)(6)(5)(2)(4) Lucifer takes 4 dmg 4/8hp -2 pain
The third bat flies down to sting precious Cottonee!
Poison Jab 1
(5)(2)(4)(1)(4)(1)
5 Str + 3 power -3 vit = 5d6+2
(4)(6)(2)(4)(4) Cottonee faints.
Poison: (1)(3)(5)
As Cottonee falls out of the air, the female Gliscor grabs Cottonee and deposits her safely on the Metagross.
Obedience: (1) vs (2)(4)(2)
Mamo clomps out onto the spire. He actually has no problem at all sticking to the frost and mud, so he's as sideways as the Metagross right now.
But he's having too much fun reliving his primal instincts to fire off any attacks. A mammoth on a frosty mountain: what could be better?
Lucky Chant 1
(5)(1)(4)(1)(6)(2) That's the last time bad luck will affect this battle. It's all skill here on out, and the blessing of the Wind.
Metal Claw 1 on Beartic
(6)(4)(6)(5)(5) Critical hit.
4 Str + 2 power + 1 Stab + 2 crit - 3vit = 6d6+1
(6)(2)(4)(3)(4)(4) Beartic takes 5 dmg 6/11hp -1 pain.
Chance: (3)
The land shark appears again, bursting out of the dry part of the mountain. A steady rain of sand begins pouring down on the battlefield, encouraging Gible and the Gliscor even more. Visibility becomes low, and though the Metagross do not flinch, many of your Pokemon struggle within the sandstorm.
Sandstorm 1
9 dice -4 actions = 5d6
(1)(3)(2)(4)(4)
A Sandstorm brewed
After You 1 on Lucifer
(4)(2)(4)(3)(4)(4) Lucifer goes first now
Encouraged by his angelic airborne brother, Lucifer lets out a painful Screech.
Screech 1
(6)(5)(4)(2)
-2 Defense for Beartic
A flurry of leaves joins the chaos of the sandstorm, swerving unerringly toward Kabutops, who attempts to carve the leaves to shreds with one blade while the other holds him in place.
Magical Leaf 1
(5)(2)(5)(6)(4) - 4 successes
Evasion: 5 Dex + 4 Fight + 2 evasion +1* -6 actions = 6d6
(5)(4)(5)(3)(1)(3) One of the leaves does make contact!
(1)(2)(1) It's just one leaf that hits...but whoa! It does even more damage than expected! Kabutops takes 3* dmg. 6/9hp -1 pain.
A storm of frost roars out from Beartic to join the Sandstorm.
Powder Snow 1 on Lucifer, Orthros, Mamo, and Kirlia
3 Dex + 4 Fight + 2 -1 pain -4 actions = 4d6
(4)(4)(4)(3)
5 Str + 2 power +1 stab = 8 base dice. -3 vit minimum.
(4)(3)(3)(4)(2) Kirlia takes 2 dmg. 5/7hp -1 pain.
Mamo takes 2 dmg. 9/11hp -1 pain.
Orthros takes 1 dmg 4/6hp -1 pain.
Lucifer takes 3 dmg 1/8hp -3 pain.
Chance: (6) Lucifer, Orthros, Mamo, and Kirlia are frozen.
Orthros thaws right away as he was building up an Ember (but it will be expended to melt the ice). Mamo stays glued to the mountain; he's immune to freezing. Kirlia is with Nathan. Lucifer begins to fall and unlike the Gliscor, Beartic pays no mind to this danger. But Raphael is able to haul Lucifer to the cliffside, where the ice cements him in relative safety.
Bubble 1 - this move is almost strong enough to affect every Pokemon, but it fails to hit *roll* Kabutops. It can only affect 4 Pokemon at our current power level.
(1)(4)(5)(2)(3)(4)(2) This move has a surprisingly strong impact on Beartic. It's more effective than you expected against an Ice type.
6 base damage dice, Beartic has 1 vit so he takes 5*d6+1*
(2)(1)(5)(3)(1) That's lucky. Beartic takes 2 dmg 4/11hp -2 pain.
Gliscors have 2 vit, which doesn't change anything in this case. The Gliscor also take 2 dmg. 7/9hp -1 pain.
Gible's typing lets him take just 1 dmg. 5/6hp.
Chance: (5)
Slash 1
(4)(3)(4)(5)(4)(3)(2) Critical hit, rivalry.
3 Str + 3 power +2 crit +1 rivalry -2 vit = 7d6
(6)(4)(4)(1)(4)(6)(1) Gible faints. He sinks halfway into the earth, just his fin poking out.
That's just the first action from everybody. It took an hour to type up and roll, so you guys can check it for errors while I work on the next round and have lunch. You can't give orders or send out new Pokemon since it's still Round 1.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
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http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



