12-21-2017, 08:57 PM
(12-21-2017, 08:20 PM)Dragonstrike Wrote: Well, there's not been too many situations where it's REALLY mattered so far, unfortunately (it is an incredibly niche ability due to its randomness, after all). Water Absorb was probably where it's mattered the most so far. Thinking about it, though, it might have also traced Serene Grace waaaaayyyy back in that first battle with Ventus...and it would have also Traced Calam's Super Luck...think we forgot it then, too...Sturdy was a nice security in the Ligno battle though if I'd decided to stick around, I guess...
Of course, in a scenario where we might not be resting for the night, every HP point counts, so this one does kinda matter too...
And the best part? All of this is probably going to be rendered moot the moment Kirlia evolves into Gallade., since Trace isn't even an option on it normally. Though Steadfast and Inner Focus are probably going to remain just as forgotten (though very welcome if flinch based stuff ever does come up)...Justified would be cool to have for thematic reasons, though. Free +1 attack while facing any member of Almanac/any wrong-doer, anyone?
Hey, Serene Grace is niche too, but it still matters in the end if it improves your odds of success AND saves you HP in the process!
Gallade getting Justified would be rather nice, given Kirlia's background with Almanac and their strong bond/sharing much of the same ideal with Nathan, and free STR is always appreciate since you don't have to spend a turn setting up! Plus, with Ventus around, it'll be triggered non-stop I tell you! Sweet!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650



