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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
I prefer Sorcerors myself, since their are MANY ways you can twink them to be either support, heavy assault, or (more likely) well balanced to make up with their ability to freely cast any spell, so long as they have the components and the 'Levels' in them, compared to Wizards , which has to set their spells before hand and could get screw over because of it! I distinctly remember the Maximized, Intensified, etc. Flame Hand I was working towards, which had the potential to do roughly 11D6 or so Damage! Not bad, eh?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 01-07-2018, 01:10 PM

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