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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Well, my vote is as follows: Trapping moves inflict Typeless damage unless explicitly stated otherwise or special circumstances, and that ALL Trapping moves end/their effects end when the user leaves the field by any means, except maybe Baton Pass. Nice, simple, no futzing about with damage resistences on each Pokémon, and essentially keeps these moves in line with how they work in the base game while still being useful in Pokerole.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 01-07-2018, 07:36 PM

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