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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(01-07-2018, 07:41 PM)Iron Wrote: That does seem like the Occam's Razor way to do it!

Another thought in support of that view: Block is really scary in the hands of anyone in an RPG.

Additionaly, if Trapping damaged is typed, then you end up with situations where the after effects deal up to 6 damage if its 4X Effective, and 4 damage if only 2X. Normally weak moves blanced by DoT and their trapping mechanics can quickly become uber deadily in the right hands, or the inverse happens and they do jack all when they are supposed to do at least chip damage. For example, Grass types will just be melted by Infestation and Fire Spin if the dice are not in their favor, and Wrap/Bind gets the short end of the stick due to be Normal typing and therefore getting no big damage and easily nulled/resisted by semi common types. Not good.

Yeap, it sure is! Its why you put such a high price on changing Abaddon's HA to its regular ability, as sending it out against ANYONE looks them down and KEEPS them their until either the blue demon is gone, or Ven permits them to leave. Nasty stuff right there!

Also, both Abaddon and Haneal gain 3 XP from their Double Battle, right?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 01-07-2018, 07:49 PM

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