01-16-2018, 05:08 PM
The only real reason to hold back in the Little Cup is Crunch, Flamethrower, etc.
Stonemason Addams
Drain Punch 1
(1)(1)(6)(6) Phew! That punch barely connects!
4 Vit for Rhyhorn. (3)(2)(2)(4) Rhyhorn takes 2 dmg 5/7hp -1 pain
Pancham quickly finds himself facing down a descending giant foot! The crowd is booing.
Stomp 1
2 Dex + 4 Fight + 1 brawl -1 pain -2 actions = 4d6
(4)(1)(3)(3)
4 Str + 2 power -3 vit = 3d6
(6)(3)(1) Pancham takes 1 dmg 5/6hp
Flinch: (4)(3)(6) Pancham flinches! He's knocked to the floor by the tremor.
Chip Away 2
(5)(1)(1) Miss. Rhyhorn's vision is extremely weak up close, as everyone knows.
Stonemason Addams
Drain Punch 1
(1)(1)(6)(6) Phew! That punch barely connects!
4 Vit for Rhyhorn. (3)(2)(2)(4) Rhyhorn takes 2 dmg 5/7hp -1 pain
Pancham quickly finds himself facing down a descending giant foot! The crowd is booing.
Stomp 1
2 Dex + 4 Fight + 1 brawl -1 pain -2 actions = 4d6
(4)(1)(3)(3)
4 Str + 2 power -3 vit = 3d6
(6)(3)(1) Pancham takes 1 dmg 5/6hp
Flinch: (4)(3)(6) Pancham flinches! He's knocked to the floor by the tremor.
Chip Away 2
(5)(1)(1) Miss. Rhyhorn's vision is extremely weak up close, as everyone knows.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



