01-17-2018, 10:18 AM
Another thing I noticed: If Clauncher is only using 2 water pulses and is ignoring pain for the whole round, that first Water Pulse should have 7 D6 in its accuracy pool, not 5, right?
That could still crit since there's still 3 successes in the first 5 dice. And the extra two dice couldn't screw things up and make it miss with (1) results either, so there's no harm in adding the two dice if pain is being ignored. Particularly if the move crits and then does 1-2 more damage with the crit, which would KO Riolu outright.
That could still crit since there's still 3 successes in the first 5 dice. And the extra two dice couldn't screw things up and make it miss with (1) results either, so there's no harm in adding the two dice if pain is being ignored. Particularly if the move crits and then does 1-2 more damage with the crit, which would KO Riolu outright.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


