01-17-2018, 11:49 AM
I don't want to use it to change a player's decisions, just their ability to overcome limitations. Just like I never make D&D players roll Diplomacy to resist an NPC. The Voice watching him could have used some kind of mental power to hold him off, though, and that might be a good reason to use a Will roll.
I'll keep accuracy rules the same: no spamming, just use Dex+Fight+appropriate specialty.
I'll keep accuracy rules the same: no spamming, just use Dex+Fight+appropriate specialty.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



