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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Oh yeah, having so many pokemon makes it really interesting/difficult to manage everything.  The exp spreading means it takes longer to round out every member.  But every pokemon has its story, and I want to use every single one of them because of that.

As far as permanent members go for Nathan, Kirlia's really the only one that qualifies for that, but Swiftfire and Calam are the other two I'd planned for from the start.

I definitely want to see Zippy overcome his weaknesses eventually, though.  Prove that even the weakest pokemon can shine if given enough care and attention.  Male Combee might be the weakest pokemon in the entirety of the series a far as their potential goes, but this seems like a good opportunity for them to not be.

I can think of two uses for Pressure: 
 - the obvious prevention of your opponent using Will Points.  Only means a lot against the most experienced trainers, but anyone with only 1 Will is completely unable to fight back against a pokemon with Pressure, which is also notable.
 - vastly increasing the odds of catching pokemon with large Will scores by halving the amount of Will they can use to resist capture.  Still niche, but less so than its uses in trainer battles!
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 01-18-2018, 03:54 PM

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