01-20-2018, 09:42 AM
(This post was last modified: 01-20-2018, 09:53 AM by Dragonstrike.)
The 'sandstorm' hurts. Nathan has to throw up an arm to cover his face as the flecks of metal sting it. And while that's happening, he's only thinking two things...
They're after Shiva.
And calling him a weak fool.
...
That does it. He was going to obliterate these Scimitars and make fools of THEM.
"Calam, keep up the pressure. Kirlia, back to me."
Out comes Grid as Kirlia retreats back to Nathan's side!
"Grid, make sure our opponents don't go anywhere. The ones that actually get stuck in the webbing are your targets."
Night Slash x3 again! (Still non-lethal, targeting Scimitar B first)
Accuracy: 5* Dex + 3 Fight + 2 Brawl - 1 Pain - 3/4/5 Actions = 6/5/4 D6
Damage: 10 D6 base - 5 Defense = 5 D6
Effect: Still crits with only 3 successes
Spider Web! (Going to spend one of those precious Will Points here to add a success! Meaning the move hits guaranteed thanks to Lucky Chant!)
Accuracy: 4 Dex + 3 Survival + 0 Stealth - 4 Actions + 1 Will = 3 D6 + 1 Success
Effect: This is a battlefield move, so it can't be evaded. It blocks ALL foes from fleeing until Grid leaves the battlefield!
Electroweb on Scimitars A and B
Accuracy: 4 Dex + 3 Fight + 3 Canalize - 1 Accuracy + 2 Compound Eyes - 5 Actions = 6 D6
Damage: 2 Power + 3 Strength + STAB - 5 Defense = 1 D6
Effect: -1 Dex for all hit by the move
Elctroball x2 (targeting Scimitar B first if Calam hasn't KOed him by this point)!
Accuracy: 10 base - 6/7 Actions = 4/3 D6
Damage: 2 Power + 1-2 Dex advantage + STAB + 3 Strength - 5 Defense = 2/3 D6
Effect: If Grid has higher Dex than his target, add damage dice equal to the difference in the Dex stats (up to 4 dice max)
Nathan's still got a Sweetroot and a Potion ready, one for each pokemon again (using the Sweetroot first) should either reach -2/-3 Pain.
They're after Shiva.
And calling him a weak fool.
...
That does it. He was going to obliterate these Scimitars and make fools of THEM.
"Calam, keep up the pressure. Kirlia, back to me."
Out comes Grid as Kirlia retreats back to Nathan's side!
"Grid, make sure our opponents don't go anywhere. The ones that actually get stuck in the webbing are your targets."
Night Slash x3 again! (Still non-lethal, targeting Scimitar B first)
Accuracy: 5* Dex + 3 Fight + 2 Brawl - 1 Pain - 3/4/5 Actions = 6/5/4 D6
Damage: 10 D6 base - 5 Defense = 5 D6
Effect: Still crits with only 3 successes
Spider Web! (Going to spend one of those precious Will Points here to add a success! Meaning the move hits guaranteed thanks to Lucky Chant!)
Accuracy: 4 Dex + 3 Survival + 0 Stealth - 4 Actions + 1 Will = 3 D6 + 1 Success
Effect: This is a battlefield move, so it can't be evaded. It blocks ALL foes from fleeing until Grid leaves the battlefield!
Electroweb on Scimitars A and B
Accuracy: 4 Dex + 3 Fight + 3 Canalize - 1 Accuracy + 2 Compound Eyes - 5 Actions = 6 D6
Damage: 2 Power + 3 Strength + STAB - 5 Defense = 1 D6
Effect: -1 Dex for all hit by the move
Elctroball x2 (targeting Scimitar B first if Calam hasn't KOed him by this point)!
Accuracy: 10 base - 6/7 Actions = 4/3 D6
Damage: 2 Power + 1-2 Dex advantage + STAB + 3 Strength - 5 Defense = 2/3 D6
Effect: If Grid has higher Dex than his target, add damage dice equal to the difference in the Dex stats (up to 4 dice max)
Nathan's still got a Sweetroot and a Potion ready, one for each pokemon again (using the Sweetroot first) should either reach -2/-3 Pain.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


