01-20-2018, 07:19 PM
(This post was last modified: 01-20-2018, 07:26 PM by Dragonstrike.)
(01-20-2018, 07:12 PM)Lord Windos Wrote:(01-20-2018, 07:07 PM)Dragonstrike Wrote: Before I post the next thing...how many more items/attacks can Reiner use before things kick off? None, because I declared 3 actions already, or are exceptions going to be made since Clair stalled things a little by summoning Kingdra?
Reiner is free to have 5 Actions per round like all characters/Pokémon , but they will be subjected to the Initiative bracket after the first 2 'Free' Trainer actions are used. He still has two left, so he can do whatever he wishes with them!
Hmmm...well, not much that can be done there, then...he'll have to spend action 3 doing the Dark Z-dance at the soonest opportunity, so he can't do much more that's meaningful, really...
I honestly hope that KOing Clair stops the majority of this madness and makes it far more manageable...because otherwise, everyone's toast.
KOing Clair WILL stop the berserk lethality, right? Please tell me it will, and her pokemon won't just keep going on an M.R. fueled rampage...
Also, on a completely different topic...does an Assault Vest still only protect against Special Moves, or is it just +2 Defense all around (which is kinda OP, really...just like the whole Counter/Reflect stuff would have been without the previous rulings...)?
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


