01-21-2018, 03:28 PM
(This post was last modified: 01-21-2018, 03:29 PM by Dragonstrike.)
If those Scimitars would gave seen how Grid singlehandedly kept their buddies from fleeing the scene and essentially turned Calam into even more of a monster than he already was, they might have changed their tune.
If I remember correctly, the book says you can do up to two trainer actions per round. And the combat section places them in a phase after all the pokemon have taken their first, second, third, etc action. (ie The pokemon take their first action, trainer action, pokemon second action, trainer action, etc.) The difference in the Celadon Campaign is those two actions are istantaneous instead, and further actions have to follow the initiative order.
Anyways, that's what I was trying to base those healing item orders around. And also why I usually try to stick to just two at max. Just lacked a little clarity, I guess. One trainer action per set of actions sounds perfectly fine to me.
If I remember correctly, the book says you can do up to two trainer actions per round. And the combat section places them in a phase after all the pokemon have taken their first, second, third, etc action. (ie The pokemon take their first action, trainer action, pokemon second action, trainer action, etc.) The difference in the Celadon Campaign is those two actions are istantaneous instead, and further actions have to follow the initiative order.
Anyways, that's what I was trying to base those healing item orders around. And also why I usually try to stick to just two at max. Just lacked a little clarity, I guess. One trainer action per set of actions sounds perfectly fine to me.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


