01-29-2018, 10:01 PM
(This post was last modified: 01-29-2018, 10:03 PM by Dragonstrike.)
(01-29-2018, 09:41 PM)Iron Wrote: I like the inaccurate moves in Pokerole. They force you to make some interesting decisions.
No kidding. Trying to get Nathan's stats to the point where he can potentially integrate -3/-4/-5 accuracy moves into triple action rounds. Thunder would be easy because of Compound Eyes (please tell me this isn't just wishful thinking and I'll be able to teach it to Grid later via TM or tutor. Thunder is THE defining move of CE Galvantula, after all, not including Sticky Web), and Fire Blast is aided by Flame Charge, and both can also be backed by Agility. Hypnosis is trickier since Kirlia can't boost his Dex very easily, but that'll be easier to use given time. Technically usable as the first of 3 actions right now, even.
Inferno and Zap Cannon are the hard ones, since they have a total of -8 at minimum in triple actions, but Agility should help with that a lot if I'm struggling too much.
#dicepoolsOP
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


