01-29-2018, 10:10 PM
(01-29-2018, 09:41 PM)Iron Wrote: I like the inaccurate moves in Pokerole. They force you to make some interesting decisions.
I personally don't like them, since Dice Pools and how many actions you get per round matter a ton and just makes the route of maxing DEX/Brawl/Channel/Fight all the more necessary if you want to use almost any power moves in the game to maximum effectiveness. However, if factors exist that can mitigate or outright nullify low Accuracy on those moves, or they provide valuable coverage that is otherwise unobtainable, then I'm more than happy to indulge in them! Lucifer and Ao Guang are examples that are quick to spring to mind of the former category, as they have Tailwind + Wide Lens and Rain + Dragon Dance respectively to boost their DEX to bracing levels, while Michael is just happy to have an option to SE Flying and Fire types!
I understand why those moves have such steep dice Penalties, though, since they are supposed to reflect the base games version, and fully accurate + 5 moves are just ridiculous if they are allowed to be spammed ad nasum!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


