01-29-2018, 10:53 PM
(01-29-2018, 10:10 PM)Lord Windos Wrote:(01-29-2018, 09:41 PM)Iron Wrote: I like the inaccurate moves in Pokerole. They force you to make some interesting decisions.
I personally don't like them, since Dice Pools and how many actions you get per round matter a ton and just makes the route of maxing DEX/Brawl/Channel/Fight all the more necessary if you want to use almost any power moves in the game to maximum effectiveness. However, if factors exist that can mitigate or outright nullify low Accuracy on those moves, or they provide valuable coverage that is otherwise unobtainable, then I'm more than happy to indulge in them! Lucifer and Ao Guang are examples that are quick to spring to mind of the former category, as they have Tailwind + Wide Lens and Rain + Dragon Dance respectively to boost their DEX to bracing levels, while Michael is just happy to have an option to SE Flying and Fire types!
I understand why those moves have such steep dice Penalties, though, since they are supposed to reflect the base games version, and fully accurate + 5 moves are just ridiculous if they are allowed to be spammed ad nasum!
Well, base pokerole is still different in how much more varied the accuracy pools are, but most of those low accuracy ones do still fall under the standard accuracy rolls, so they're definitely still somewhat at fault...
The fun part is figuring out how to use them, though! Particularly if you don't go with a standard fighter build or have to use them in awkward situations.
That 1 D6 accuracy Thunder in the Sun from Raijin in the Celadon campaign still stings, btw...the paralysis it inflicted was just insult to injury...
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


