01-30-2018, 04:15 PM
(This post was last modified: 01-30-2018, 04:22 PM by Dragonstrike.)
Post coming soon!
Phew, that battle was HARD...
And if there's any advice I have for you after that battle, Iron, it's to watch those weather effects more carefully, and I'm not just talking about the end of round damage that both Orthros and Starmie dodged. That Probopass would have been a LOT more difficult for Nathan to take down if it had gotten the +2 Defense from the Sandstorm since it's part Rock type. A 7 Defense Probopass would have been...blegh. Bubblebeam would have been doing 1 D6 +1, Hydro Pump and crit Night Slash, 3 D6 (+1)...was totally expecting that Probopass to be the most difficult pokemon to bring down on the team.
Everything else was either just fine or accounted for already (except Earthquake CAN be evaded if we want to get into the nitty gritty of the rules. It's classified as an area attack, not a battlefield one. But yeah, GM discretion and all that. Getting off the ground to avoid it entirely is probably able to be interpreted as super duper difficult). I'll make sure to redo my notes for Me First in both campaigns now that you've pointed out the slight text difference that I had overlooked. That was a very good battle, and I enjoyed the challenge!
Never underestimate a good weather team!
Phew, that battle was HARD...
And if there's any advice I have for you after that battle, Iron, it's to watch those weather effects more carefully, and I'm not just talking about the end of round damage that both Orthros and Starmie dodged. That Probopass would have been a LOT more difficult for Nathan to take down if it had gotten the +2 Defense from the Sandstorm since it's part Rock type. A 7 Defense Probopass would have been...blegh. Bubblebeam would have been doing 1 D6 +1, Hydro Pump and crit Night Slash, 3 D6 (+1)...was totally expecting that Probopass to be the most difficult pokemon to bring down on the team.
Everything else was either just fine or accounted for already (except Earthquake CAN be evaded if we want to get into the nitty gritty of the rules. It's classified as an area attack, not a battlefield one. But yeah, GM discretion and all that. Getting off the ground to avoid it entirely is probably able to be interpreted as super duper difficult). I'll make sure to redo my notes for Me First in both campaigns now that you've pointed out the slight text difference that I had overlooked. That was a very good battle, and I enjoyed the challenge!
Never underestimate a good weather team!
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


