02-01-2018, 02:31 PM
(This post was last modified: 02-01-2018, 02:49 PM by Spiritmon.
Edit Reason: Changing the order of attack
)
"Lets begin then. Rose! First use Close Combat one time! Then finish with two Mach Punchs!"
Close Combat Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (5) + STR (3) + STAB (1) + SE (2) + Black Belt (1) = 10d6+2
Notes: Reduce the user defence, but with a little luck Lairon will be a little much beat after two increase Mach Punchs. Also, If Rose receive too much Pain Penalization (around 2) I use one point of will to ignore the pain.
Mach Punch Acuracy 1: Dex (3) + Fight (3) + Brawl (3) - Actions (4) = 5d6
Mach Punch Acuracy 2: Dex (3) + Fight (3) + Brawl (3) - Actions (5) = 4d6
Damage: Power (2) + STR (3) + STAB (1) + SE (2) + Black Belt = 7d6+2
Notes: Priority Move. Also, since Lairon is Steel/Rock he have 4x weakness against Fighting and Ground. In this he receive a damage dice of +2 since its super effective.
Close Combat Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (5) + STR (3) + STAB (1) + SE (2) + Black Belt (1) = 10d6+2
Notes: Reduce the user defence, but with a little luck Lairon will be a little much beat after two increase Mach Punchs. Also, If Rose receive too much Pain Penalization (around 2) I use one point of will to ignore the pain.
Mach Punch Acuracy 1: Dex (3) + Fight (3) + Brawl (3) - Actions (4) = 5d6
Mach Punch Acuracy 2: Dex (3) + Fight (3) + Brawl (3) - Actions (5) = 4d6
Damage: Power (2) + STR (3) + STAB (1) + SE (2) + Black Belt = 7d6+2
Notes: Priority Move. Also, since Lairon is Steel/Rock he have 4x weakness against Fighting and Ground. In this he receive a damage dice of +2 since its super effective.
Kogeki currently ability to active in battles: Anticipation.


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