Heart was holding together then begin to make the strategy. "Rose, be careful. The Porygon Dagny problably have Conversion and Conversion 2 in their arsenal. Conversion let him became the same typing of the foe, and Conversion 2 let him became a type who resist or even is imune against of the foe. We need finish this the mostly quick way possible. First of all you need use your move Close Combat. With a little luck we may able to cause serious damage against Delta Porygon. Then he will problably use Conversion 2 to became some typing to resist or became imune to your fighting moves. If he by chance use Conversion 2, we shall use Flame Wheel two times against Porygon. If you not feel he use Conversion 2, use Mach Punch two times. More than ever we need strategy! And If the first flame wheel makes it seem it resists fire, use close combat" (Spend another will point to ignored pain)
Close Combat Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) - Pain (1) = 6d6
Damage: Power (5) + STR (3) + STAB (1) + Black Belt (1) + SE (1) = 10d6+1
Notes: Reduce -1 Vit
If Delta Porygon use Conversion 2 Flame Wheel:
Flame Wheel Acuracy 1: Dex (3) + Fight (3) + Brawl (3) - Actions (4) - Pain (1) = 5d6
Flame Wheel Acuracy 1: Dex (3) + Fight (3) + Brawl (3) - Actions (5) - Pain (1) = 4d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Notes: 1 Burn Dice
If Conversion 2 be not used:
Mach Punch Acuracy 1: Dex (3) + Fight (3) + Brawl (3) - Actions (4) - Pain (1) = 5d6
Mach Punch Acuracy 2: Dex (3) + Fight (3) + Brawl (3) - Actions (5) - Pain (1) = 4d6
Damage: Power (2) + STR (3) + STAB (1) + Black Belt (1) + Maybe SE (1) = 7d6 or 7d6+1
Notes: Priority Move
Close Combat Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) - Pain (1) = 6d6
Damage: Power (5) + STR (3) + STAB (1) + Black Belt (1) + SE (1) = 10d6+1
Notes: Reduce -1 Vit
If Delta Porygon use Conversion 2 Flame Wheel:
Flame Wheel Acuracy 1: Dex (3) + Fight (3) + Brawl (3) - Actions (4) - Pain (1) = 5d6
Flame Wheel Acuracy 1: Dex (3) + Fight (3) + Brawl (3) - Actions (5) - Pain (1) = 4d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Notes: 1 Burn Dice
If Conversion 2 be not used:
Mach Punch Acuracy 1: Dex (3) + Fight (3) + Brawl (3) - Actions (4) - Pain (1) = 5d6
Mach Punch Acuracy 2: Dex (3) + Fight (3) + Brawl (3) - Actions (5) - Pain (1) = 4d6
Damage: Power (2) + STR (3) + STAB (1) + Black Belt (1) + Maybe SE (1) = 7d6 or 7d6+1
Notes: Priority Move
Kogeki currently ability to active in battles: Anticipation.


Spoiler