02-04-2018, 05:20 PM
(This post was last modified: 02-04-2018, 05:21 PM by Dragonstrike.)
(02-04-2018, 05:11 PM)Spiritmon Wrote: Well, at least Astronite will have a interesting defence against a few pokemon. And his move might be use to create a shield in everyone, including Reiner pokemons, so thats is something.
I wish I could but I have a total of 24 XP. If I would raise strengh it would be 2 (current strengh)x10 = 20 or Survival it would be 2x8 = 16. But thinking better windos, I been suffer a while because I dont have enough survival. In this case Windos I change my mind I raise Survival to 3.
Neat surprise! In this case I was trying to get the move Iron Head for Melchior. Neat move with decent power and powerfull effect. In this I should use the XP of the Pokemon or the Xp of Arial?
Wide Guard's a very good move for sure. Just ask Emily. Actually, on second thought...don't ask her.
Initiative, Strength, Accuracy...all are equally important to battles. Make sure you think carefully about which one might benefit you the most when increased.
It's very neat for sure. Hmmm...now I have some other things to consider...and also an exp sink for Mew potentially, since she has all sorts of weird tutor moves she can learn from throughout the many generations...you use the pokemon's exp for anything they learn, btw.
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