02-13-2018, 04:54 PM
(This post was last modified: 02-13-2018, 09:02 PM by Spiritmon.
Edit Reason: Forgot to add the damage calculation!
)
Arial give a proud pat in Melchior head. "Great job Melchior! You did awesome my friend!" Then Arial give a serious look to Tenderizer. "A cool name Tenderizer. Be careful now Melchior. Dragons its a powerfull type of pokemon, even against steel. Be prepare for a couple of powerfull moves. Anyway, back to the topic: Lets go ahead with Iron Head Melchior! If the first Iron Head make Tyrantrum Flinch, use another Iron head right away! And if that second Flinch again, use Iron Head again (Three Iron Head). But if in case the first Iron Head failed use two Giga Drain (One Iron and two Giga Drain)! And if the first Iron Head succeed and the second failed, Giga Drain to him (Two Iron Head and one Giga Drain)! We must at least make him Flinch and survive that battle! I use my will if necessary (if Melchior receive to much damage I will spend one will point to ignore pain. Or my ability will activade to ignore the pain penalization? Or only work in Arial?)! Lets go Melchior!"
Iron Head Acuracy 1: Dex (*4) + Fight (2) + Brawl (2) - Actions (3) = 5d6
Damage: Power (3)+STR (*4)+STAB (1)+SE (1) = 8d6+1
Notes: D3 Chance to Flinch the foe
In case Iron Head Flinch:
Iron Head Acuracy 2: Dex (*4) + Fight (2) + Brawl (2) - Actions (4) = 4d6
Iron Head Acuracy 3: Dex (*4) + Fight (2) + Brawl (2) - Actions (5) = 3d6
Damage: Power (3)+STR (*4)+STAB (1)+SE (1) = 8d6+1
Notes: Same
In case the first Iron Head failed to Flinch the foe:
Giga Drain Acuracy 1: Dex (*4) + Fight (2) + Canalize (2) - Actions (4) = 4d6
Giga Drain Acuracy 2: Dex (*4) + Fight (2) + Canalize (2) - Actions (5) = 3d6
Damage: Power (3) + STR (*4) + STAB (1) =8d
Notes: Half of the damage become heal for the Melchior
In case the second Iron Head failed to Flinch Tyrantrum:
Iron Head Acuracy 2 : Dex (*4) + Fight (2) + Brawl (2) - Actions (4) = 4d6
Damage: Power (3)+STR (*4)+STAB (1)+SE (1) = 8d6+1
Giga Drain Acuracy : Dex (*4) + Fight (2) + Canalize (2) - Actions (5) = 3d6
Damage: Power (3) + STR (*4) + STAB (1) =8d
Notes: Both of them. Also, speding Will point to ignore pain if in case Melchior receive serious damage
Iron Head Acuracy 1: Dex (*4) + Fight (2) + Brawl (2) - Actions (3) = 5d6
Damage: Power (3)+STR (*4)+STAB (1)+SE (1) = 8d6+1
Notes: D3 Chance to Flinch the foe
In case Iron Head Flinch:
Iron Head Acuracy 2: Dex (*4) + Fight (2) + Brawl (2) - Actions (4) = 4d6
Iron Head Acuracy 3: Dex (*4) + Fight (2) + Brawl (2) - Actions (5) = 3d6
Damage: Power (3)+STR (*4)+STAB (1)+SE (1) = 8d6+1
Notes: Same
In case the first Iron Head failed to Flinch the foe:
Giga Drain Acuracy 1: Dex (*4) + Fight (2) + Canalize (2) - Actions (4) = 4d6
Giga Drain Acuracy 2: Dex (*4) + Fight (2) + Canalize (2) - Actions (5) = 3d6
Damage: Power (3) + STR (*4) + STAB (1) =8d
Notes: Half of the damage become heal for the Melchior
In case the second Iron Head failed to Flinch Tyrantrum:
Iron Head Acuracy 2 : Dex (*4) + Fight (2) + Brawl (2) - Actions (4) = 4d6
Damage: Power (3)+STR (*4)+STAB (1)+SE (1) = 8d6+1
Giga Drain Acuracy : Dex (*4) + Fight (2) + Canalize (2) - Actions (5) = 3d6
Damage: Power (3) + STR (*4) + STAB (1) =8d
Notes: Both of them. Also, speding Will point to ignore pain if in case Melchior receive serious damage
Kogeki currently ability to active in battles: Anticipation.


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