02-14-2018, 05:28 PM
(This post was last modified: 02-14-2018, 05:32 PM by Dragonstrike.)
Hmmm...mechanical question for Rollout, Windos.
Book says this:
Add 1 Extra Damage Dice to the Damage Roll of the last Rollout hit the user performs. If the Pokemon used Defense Curl this Round, add 1 Extra Dice to the damage roll of every hit.
Which translates to:
Strength
+1
+1 for last hit
+1 for every hit if defense Curl was used in the same Round.
Thing you filled out on the character sheet says this:
Strength
+1
+2/+3 when calculating the damage of the last hit of this move
+2 if Defense Curl is used prior to this move in the same Round
Did ya buff Rollout a little, because that's what it looks like happened...and is that +2/3 based on how many Rollouts are ordered if so?
Also, on a different note...Gravity.
Noticed the special rules for the campaign, which are cool. But what the book lacks are a few of the intricacies...like Gravity buffing the accuracy of all attacks (the multiplier is 5/3, for the record) and nullifying moves that require the user to be in the air somehow. That still gonna (not) Fly in this campaign, or we stickin' to the book's simplicity for it?
Book says this:
Add 1 Extra Damage Dice to the Damage Roll of the last Rollout hit the user performs. If the Pokemon used Defense Curl this Round, add 1 Extra Dice to the damage roll of every hit.
Which translates to:
Strength
+1
+1 for last hit
+1 for every hit if defense Curl was used in the same Round.
Thing you filled out on the character sheet says this:
Strength
+1
+2/+3 when calculating the damage of the last hit of this move
+2 if Defense Curl is used prior to this move in the same Round
Did ya buff Rollout a little, because that's what it looks like happened...and is that +2/3 based on how many Rollouts are ordered if so?
Also, on a different note...Gravity.
Noticed the special rules for the campaign, which are cool. But what the book lacks are a few of the intricacies...like Gravity buffing the accuracy of all attacks (the multiplier is 5/3, for the record) and nullifying moves that require the user to be in the air somehow. That still gonna (not) Fly in this campaign, or we stickin' to the book's simplicity for it?
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


