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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
(02-14-2018, 05:47 PM)Lord Windos Wrote: The +2/+3 IS a bit confusing, so let me clarify things. Its supposed to represent that the last/only hit (If you only order her to use it once, for some reason) will receive and extra Damage Dice, but will be + 3 if the she used Defense Curl to buff the overall damage of the move. That does give me the idea for Rollout to receive more and more Damage Dice depending on how many times its used/hits (Similar to the games), but since that is sorta broken in Pokerole I'll reserve that as a Surprise! modification with her that will cost ~ 200 XP , as having a STR + 1/+2/+3/+4/+5 or +2/+3/+4/+5/+6 Multiple Action move is preeeetty good, or for 100 - 150 XP if its given - 2 / - 3 more inaccuracy (Pending) .

As for Gravity, I'm fine with adding + 2 more Accuracy dice to all moves and preventing aerial moves, since I like the ideas and it serves to benefit the opponents as well if their attacks are more accurate/likely to Crit.

- Alright, so let me reword that slightly, then...

Strength
+1
+2 if Defense Curl is used prior to this move in the same Round (Last hit gets +1 instead)
+2 when calculating the damage of the last hit of this move

Removes some of the ambiguity, I think.  Match up with what you were going for?

- Yeah, I thought it worked like that at first, then I reread it just to make sure.  Thing with the Defense Curl Buff in that case though is that it doesn't actually buff your damage output any since you can only do 4 hits the turn you use Defense Curl (only 5 actions per round, after all).  Which has its pros and cons, but eh.  But yeah, very powerful if it were to work like that just because of the sheer nuking power.  Particularly since you unleash all those hits before your opponent can react in Pokerole.  Yeowch!  Throw in the RS/IB buff to deal another guaranteed 1 damage per hit, and things are gonna go down FAST even if you do terribly on the damage rolls.

- Good ol' Gravity shenanigans.  Gimmicky, but potent if you can play it properly.  Of course, it's a little more potent in the games since then you can build your whole team around Gravity without giving your opponent too much benefit from the move, but with how Pokerole works, that's kinda difficult to do :/  Still, having +2 accuracy dice is nice, and probably doesn't matter much for your opponent when they already have dice pools like Clair's.  Or are facing a giant Ferrothron that they're probably going to hit and crit anyways.

Oh, and specifically, the things Gravity forces down besides Levitate and Flying Types are: 
 - Bounce (cancels the charge if it's mid bounce)
 - Fly (cancels the charge if it's mid flight)
 - Splash (lol.  Z-Splash still grants +3 Attack, though, so the move can't really 'fail' any more than it already does)
 - Jump Kick
 - High Jump Kick
 - Magnet Rise (cancels if it's active)
 - Telekinesis (cancels if it's active)
 - Sky Drop (cancels the charge if the target hasn't been dropped yet)
 - Flying Press
 - Air Balloon
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RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - by Dragonstrike - 02-14-2018, 06:17 PM

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