02-20-2018, 08:41 PM
(This post was last modified: 02-20-2018, 08:42 PM by PhantomUnderYourDesk.)
Huuuh, a battle where every participant so far is at least partially a Psychic Type - neat. Shiva could almost sense all their presence lingering in the air, it'd certainly be a bit of suffocating if she wouldn't have gotten used to being close to Psychic Types as well as if she wouldn't enjoy this felt lingering of unseen energy, powerful energy even. This gave her somewhat enjoyable chills.
Both her own Pokemon seemed incredibly eager to proof their powers against the embodyment of day and of the night, as Helios menancingly raised his silverly spoon and Kyuu only needed to take a look at all these other Pokemon to give out a wondering and curious 'meow!' - he already prepared to dart at either of them. "So be it then, I guess... Alright, Helios please give both of your foes a display of the psyhic power we have managed to gain control over together; while you, Kyuu, protect us from the flowing energys after you've slapped the sunny rock to show you don't apreciate sunlight hurting your big eyes. Afterwards, you two perform a synchronized Confusion, alright? Please pay close attention to how the others perform Psychic Type moves, Kyuu, and try to synchronize your power to do a Confusion together with your battle partner! Helios, you can pick him up with an arm and bring him closer to you to help on this."
Orders for this Round: K, we'll pretty surely switch out the next Round. For Round 1, we'll go for Kinesis - Kinesis - Confusion for Helios and Fake Out - Light Screen - Confusion for Kyuu. Any Psychic Type moves are NE on both of my Pokemon. Let all these psychic powers floooooat!
Accuracy Roll Kinesis 1 on Lunatone: 3 Dext + 2 Fight + 3 Channel - 3 Actions = 5d6
Accuracy Roll Kinesis 2 on Solrock: 3 Dext + 2 Fight + 3 Channel - 4 Actions = 4d6
Effect: -1 Accuracy for the moonstone.
Secondary Effect: It's some basic psychic power to move objects without touching them. And to bend spoons.
Accuracy Roll Fake Out 1 on Solrock: 3 Dext + 2 Fight + 1 Brawl - 3 Actions = only 3d6
Damage Roll: 3 Strength + 2 power of the move, no STAB = 5d6, though -1 autodamage as it's NE.
Additional notes: +1 Priority for this move. Solrock can block us with Fire Spin, better attempt to prevent this by autoflinching it.
Accuracy Roll Light Screen 2: 3 Dext + 2 Fight + 3 Channel - 4 Actions = 4d6
Effect: This grants us -1 Damage on every ranged attack, which means practically all Lunatone and Solrock know if they don't know any TM or ?-Moves, excluding Tackle.
Secondary Effect: I simply like this move.
Accuracy Roll Synchronized Confusion 3, both on Solrock!: 3 Dext + 2 Fight + 3 Channel - 5 Actions = 3d6
Damage Roll: 3 Strength + 2 Power of the move + 1 STAB = 6d6. though -1 autodamage due to NE.
Additional notes: 1 CD to confuse Solrock.
"What a neat pair of Pokemon you have! M..may I ask where you got these from?"
Both her own Pokemon seemed incredibly eager to proof their powers against the embodyment of day and of the night, as Helios menancingly raised his silverly spoon and Kyuu only needed to take a look at all these other Pokemon to give out a wondering and curious 'meow!' - he already prepared to dart at either of them. "So be it then, I guess... Alright, Helios please give both of your foes a display of the psyhic power we have managed to gain control over together; while you, Kyuu, protect us from the flowing energys after you've slapped the sunny rock to show you don't apreciate sunlight hurting your big eyes. Afterwards, you two perform a synchronized Confusion, alright? Please pay close attention to how the others perform Psychic Type moves, Kyuu, and try to synchronize your power to do a Confusion together with your battle partner! Helios, you can pick him up with an arm and bring him closer to you to help on this."
Orders for this Round: K, we'll pretty surely switch out the next Round. For Round 1, we'll go for Kinesis - Kinesis - Confusion for Helios and Fake Out - Light Screen - Confusion for Kyuu. Any Psychic Type moves are NE on both of my Pokemon. Let all these psychic powers floooooat!
Accuracy Roll Kinesis 1 on Lunatone: 3 Dext + 2 Fight + 3 Channel - 3 Actions = 5d6
Accuracy Roll Kinesis 2 on Solrock: 3 Dext + 2 Fight + 3 Channel - 4 Actions = 4d6
Effect: -1 Accuracy for the moonstone.
Secondary Effect: It's some basic psychic power to move objects without touching them. And to bend spoons.
Accuracy Roll Fake Out 1 on Solrock: 3 Dext + 2 Fight + 1 Brawl - 3 Actions = only 3d6
Damage Roll: 3 Strength + 2 power of the move, no STAB = 5d6, though -1 autodamage as it's NE.
Additional notes: +1 Priority for this move. Solrock can block us with Fire Spin, better attempt to prevent this by autoflinching it.
Accuracy Roll Light Screen 2: 3 Dext + 2 Fight + 3 Channel - 4 Actions = 4d6
Effect: This grants us -1 Damage on every ranged attack, which means practically all Lunatone and Solrock know if they don't know any TM or ?-Moves, excluding Tackle.
Secondary Effect: I simply like this move.
Accuracy Roll Synchronized Confusion 3, both on Solrock!: 3 Dext + 2 Fight + 3 Channel - 5 Actions = 3d6
Damage Roll: 3 Strength + 2 Power of the move + 1 STAB = 6d6. though -1 autodamage due to NE.
Additional notes: 1 CD to confuse Solrock.
"What a neat pair of Pokemon you have! M..may I ask where you got these from?"
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


