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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(02-28-2018, 04:24 PM)Dragonstrike Wrote:
(02-28-2018, 04:20 PM)Lord Windos Wrote: Update!: Added in post Fainting orders, which include Apsis  Paralyzing and Poisoning Chandlelure with Glare and a Held Back in Damage Poison Sting (Which should only do STR + 1 - Held Back (1/2 Dice Pool) - Vitality (at least 2) - RE = 1D6 - 1 Damage, so she can't possibly kill it with the move! It also might as well auto proc since Ven/Apsis will keep using it on them it until it does too) respectively, before attempting capture with any of his Pokeballs. He'll start with the Steel Ball to give it a test, and then work his way down from Dusk Ball to Great Ball. If those all fail, I have plans for that tenacious spirit.....

Thing is, the Poison might kill Chandelure before the Steel Ball breaks since that type of pokeball only has Seal Strength 2 and Chandelure has a whopping 4 Disobedience...

In that case, if it fails to capture it thrice before breaking it, the Dusk Ball will be used on it instead of the Steel Ball, presuming the Steel Ball doesn't break by the third try. If that fails, then its going to be kept trying to be captured by the Steel Ball until it either submits, or dies. Ven has little tolerance for potential threats to him or those beholden to him, and I don't think hardly anyone will miss a dangerous soul eating/burning Ghost type if it happens to die from Poisoning, so if it doesn't want to be capture, it can be free in the afterlife instead! (Which nobody in the group can stop since they are doing their own things by this Point!). Its a win win for Ventus and many potential victims either way!
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 02-28-2018, 04:31 PM

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