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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(03-13-2018, 05:26 AM)Dragonstrike Wrote:
(03-13-2018, 12:28 AM)Lord Windos Wrote: I like the thought of this being a source of potential Combat Encounter, but at the same time I'm not too thrilled at it being one of the only sources of such in Cress, besides the Gym or searching out Wild Pokémon within the city to pester, since it means almost everyone is going to have to get creative if they want to earn XP/Poke outside of trying to find a job, ply their trade, or start selling stuff. Ven's the exception, since thanks to Haziel he can literally be all over Cheshire and back again, and therefore can pretty much cherry pick when, where, and what he wants to do! He's more than willing to lend them out for others to do the same, though he would like to know what they plan on doing before hand.

*ahem*  Ventus isn't the only person with a Teleporter, and you don't have to go far to find a battle.

There's also always the option of facing each other as far as xp goes.

I thought it would be fun to see how each person reacts to this restriction. Variety is the spice of worldbuilding. The Cress City inhabitants would advise you to give it a try and see if you like it!

Training rolls, RP points, and Will points are more likely to come up for those who relax while they're here, but if that's not your style, the party is definitely powerful enough right now to get around this restriction with ease.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 03-13-2018, 02:46 PM

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