03-14-2018, 07:38 PM
(This post was last modified: 03-14-2018, 08:02 PM by Lord Windos.
Edit Reason: Shadow Tag Ruling
)
(03-14-2018, 07:05 PM)Iron Wrote: (Knowing the Pokemon's motivations can only help you. And Ventus knows that the Chandelure did not come from the Skull Ruins.)
But Ventus' desire to take on SOME ghost is soon sated, as two Haunter descend around him! Their glowing eyes and grasping hands can only mean trouble. They have physical, humanlike teeth in their horrid mouths. The effect is extremely unnerving.
(Fair enough, Iron. Chandelure could have possibly fled to the ruin, but that really doesn't matter at this point, does it?)
"By Reshirm's bloody fucking flaming tits of Truth!!!" Ventus screams in fright and surprise as the twin Haunter specters descend from on high, no doubt to try and devouring his and his sister's lifeforce, before he scowls even harder under his mask as he violently snaps his wrist downwards to summon Michael right by his side and begins to growl out his orders with all his previously contained WRATH and FURY unleashed squarely on THEM.
"Apsis, Leer both these spector with all your HATE, and begin spraying Acid on both of them before tearing into one with Bite! Michael, put both to Sleep with Spore, before jabbing them with lighting Strikes! You two think you will take ME and my FAMILY'S LIFE!? Let me educate you otherwise,YOU FOUL SPIRITS!!! "
Order: Apsis is still out, so she's going to Leer both the Haunter, before trying to Flitch one with Bite. Meanwhile, Michael's job is to put both to Sleep ASAP, and then help wearing them down with Strikes. Apsis will also try to keep Michael shield from danger while he puts both Ghosts to sleep whenever possible. Ven also has plenty of Chesto Berries to use if they go for the checky Hypnosis, and will prioritize using it on Michael if they are possible put to Sleep, and will Super Potion Apsis if she falls below 1/2 HP if Michael isn't Sleeping. Once those two are Fainted, Apsis and Michael will Grapple onto each to prevent them from Escaping (Typeless Block, and they can't break free/resist if they are Fainted!), while Apsis Glares at them, and then Ven uses one Steel Ball on each to gauge how strongly they'll resist capture (Assuming they don't end up disappearing). Alright, time to do some Ghostbusting, staring a FURIOUS Ventus!!!
Moves:
Leer
Accuracy: 7D6 Base Dice - 4 Actions = 3D6 Dice
Effect: Known
Acid Spray (One for each Haunter)
Accuracy: 9D6 Base Dice - 5/6 Actions = 5/4D6 Dice
Damage: STR (3) + 2 + STAB - RE (1 Damage) - Vitality (*1) = 5D6 - 1 Damage
Effect: Lower Target's STR by 2
Bite (On the stronger/more HP Haunter)
Accuracy: 9D6 Base Dice - 7 Actions = 2D6 Dice
Damage: 4D6 + 1 Damage
Effect: *Flitch 5*
Spore!
Accuracy: 9D6 Base Dice - 4/5/6/7 Actions (Depends on how long it takes to put them to sleep)
Effect: Known
Strike
Accuracy: 9D6 Base Dice - 6/7 Actions (If both fall asleep by this point)
Damage: STR + 1 - Vitality (2 or 1) = 3/2D6 Damage
Effect: None
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


