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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(03-17-2018, 06:24 AM)PhantomUnderYourDesk Wrote: That's the kind of input concerning battles of mine that I'd like to have discussed and clarifyied via PrivateMessageing instead of openly in the MetaThread, please. No, from what I've read in the move description, Protect worked just like GM stated, I don't see any set damage in BubbleBeam.

I need to respectfully disagree on that, Phantom.  This won't affect just this battle.  Calam knows Detect if I ever happen to decide to use it, and Spirit uses Protect frequently.  The book doesn't do a good job of defining 'set damage'.  The mechanics of Protect and Detect need some clarification, and it affects everyone who uses the move or will be facing users of it in the future.

As the gimmick of the two moves is complete protection for the user (no other shield moves include set damage protection in their descriptions, even if they'd nullify Dragon Rage and such in the games), it makes sense to me that 'set damage' could include SE damage.  I think the intended interpretation of the term is any damage that doesn't have to be rolled for.  The obvious application is Dragon Rage and similar, but you don't roll for weakness damage either.  And it's especially important to clarify this for Perceval because if it nulls weakness damage temporarily, that could prevent 2 extra damage if he would have been hit by a ground or fighting move.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 03-17-2018, 08:22 AM

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