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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(03-26-2018, 03:48 PM)Iron Wrote: I had some kind of starter set, the one with the holographic Machamp, but I never did much collecting beyond that. If people do much with the TCG's in the Skull Ruins campaign, a lot of it will be abstracted - in other words, dice will be used to represent pretty much anything. More on this if people want to get into it after visiting the Shack.

Reminds me of something the High Rollers (a DnD stream that I like to watch) did during one of their holiday specials.  There was a trading card thing, and there were percentile dice involved in 'opening boosters' to determine the general quality of the cards in the deck (which would determine what kind of bonus modifier it had, along with additional modifiers if one of the decks had an inherent advantage against the enemy's due to the kinds of decks they were.  Basically a type triangle thing), then the 'duels' would be a roll off with the modifier bonuses, and whoever rolled higher won the duel.

Simple, easy to handle, and it left a lot of room for player creativity.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 03-26-2018, 04:06 PM

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