04-07-2018, 01:24 PM
(04-07-2018, 12:20 PM)Dragonstrike Wrote: Hmmm...okay, a couple more mechanical questions, @Iron. And a couple notes for everyone else, I guess.
1: Follow Me and Spotlight's wording says attacks will target the user/target of the move for a turn. That's slightly different wording than scene and round. The book defines a turn as a single set of actions from every participant in the battle, too. Not really a question, but I wanted to make sure we have the effects of the move clearly defined. (and not as powerful as I initially thought now that I've looked at it in a bit more detail) The question is if we're sticking with that for how the move works. I don't really see any reason not to, though, tbh...
2: Baton Pass. What's it's Accuracy Roll since we're probably not going to use the current Will score for it? A standard Canalize one? Also...Pokerole Batone Pass works veeerrry differently from main series games Baton Pass, passing only positive increases to Traits (say, Furret uses Amnesia, gets hit by Leer, then Baton Passes, she would pass Amnesia but not Leer)...but in turn preventing the user from increasing those traits again for the remainder of the scene. Whereas the games' Baton Pass lacks that final drawback, can pass many, many, many different effects other than just stat increases/decreases (things like Aqua Ring, Ingrain, Confusion, Leech Seed...almost all temporary effects that can be cured/lost by switching)...I assume we're going to stick with the book with this one for simplicity, though?
3: Rest. Book doesn't say it heals statuses like it does in the games, though that's probably due to the 'can be suffering from multiple statuses' thing that Pokerole does. Also says the user has to sleep for 2 entire Rounds from start to finish...which probably doesn't include the Round you use the move, I imagine. This isn't a practical move in battle at all unless you have Snore, Sleep Talk, or items/moves/abilities than can heal Sleep immediately, as you leave yourself completely vulnerable otherwise. Having access to a Complete Heal at all times is nice outside of battle though, I guess...this really is reminiscent of how ridiculously powerful a Sleep status is in a realistic scenario...4
1. A turn is pretty much the same thing as a round. Spotlight/Follow Me will last until I post "Battle Girl Round 2" or whatever.
2. Keep it like the book. Channel is fine. I also considered Perform, but Channel/Canalize is simpler.
3. Yeah, there's no easy way to fix how messed up Sleep is, just consider the move an out-of-combat ability in most cases.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



