04-08-2018, 12:08 AM
(This post was last modified: 04-08-2018, 11:40 AM by Dragonstrike.)
(04-07-2018, 09:09 PM)Iron Wrote: Edgewalker sends out Yamask. (4) + 7 = 11, basically replacing Krokorok.
Start of Round 2 Status
Guess we're fainting each others' pokemon now thanks to Charmeleon.
Init: Yamask, Rhea, Charmeleon, Glalie
Charmeleon: 3/7, -2 Pain +2 Blaze
Furret: 6/9, +2 Defense, -1 Pain
Yamask and Glalie: Fresh
Huh, a Yamask. That's a reeaaalllly rare pokemon around here. Cool. Also creating an interesting situation due to its Mummy ability and some of the moves it might know...this ghost could screw with his current strategy in a few different ways...
"Charmeleon, unless you want your fire to die down, don't touch the ghost. Trust me, it's not going to be a pleasant experience if you do. Rhea, continue to support him, please. Charmeleon, since you started this, now you need to end it. Flamethrower would be my personal recommendation. No lethally burning and/or wounding them though, period. Do that, and you're getting removed from this battle. Keep up the good work, but respect the rules we have in place while you do so, please. Understood?" Keeping the orders polite, but now there's a more serious undertone to them as well. I doubt Charmeleon wants to be forcefully removed from his first proper battle in who knows how long, and one he's doing quite well in, too!
Nathan has a Burn Heal behind his back in the event Charmeleon disobeys and happens to inflict a Burn 2. He's not going to let his opponents take damage from a lethal burn if he can help it. If Charmeleon inflicts a lethal burn or lethal damage, he's also getting recalled and removed from the battle immediately. Nathan's pokemon, his responsibility. He's trusting Charmeleon to not overdo it again, but he's prepared if the lizard does.
Rhea is continuing to do what she does best: misdirection and chip damage! But now she's having to think a little more carefully about what to do since that ghost joined the fray...well, better start by saying...
Follow Me! 1
Accuracy: 9 base - 3 actions - 1 Pain = 5 D6
Effect: +5 Priority, Redirection of single target moves!
...and depending on what happens, follow up with...
Quick Attack 2/3 on Glalie
Accuracy: 10 - 4/5 - 1 = 5/4 D6
Damage: 3 D6
Effect: +1 Priority
...and/or...
Amnesia 2/3 (if Amnesia was nullified by Haze and Glalie is out of the battle)
Accuracy: 7 - 4/5 - 1 pain = 2/1 D6
Effect: +2 Defense
Baton Pass 2/3 (if Glalie is out of the battle and Amnesia is in effect)
Accuracy: Same as Quick Attack's
Effect: Switcher move. Passes positive trait increases, but Rhea can't increase those passed traits again for the rest of the scene
Switching to: Ditto
Knockdown 2/3 on Yamask (If Amnesia was nullified by Haze, Glalie is out of the battle, and Amnesia's accuracy pool is 0)
Accuracy: Same as Quick Attack's
Damage: 0 Power + 3 Strength - 3 Defense = 1 D6 minimum
Effect: -1 accuracy until the target spends an action to stand back up
--------------------------------
Flamethrower x3, Glalie first
Accuracy: 10 - 3/4/5 - 2 = 5/4/3 D6
Damage: 3 Power + 3 Strength + STAB + 2 Blaze - 3 Defense = 6 D6!
Effect: Hold Back for Burn 1 (1)
Note: Blaze can't be nullified by Haze
Note: Mummy doesn't take effect if the contact moves that trigger it have no damage potential due to type immunity/shield moves/similar in the games, so the same probably applies here if the final damage pool is 0, too.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


