04-08-2018, 02:13 PM
(04-08-2018, 01:36 PM)Iron Wrote:
Malphena couldn't help but let out a high pitched crackle after she successfully crept on those bone wielding brutes and casted a spell that would freeze their very souls, the thrill of a good scare and the hunt putting her in a downright wicked happy mood! When she noticed that both Marowak were hardly rattled by her Icy Wind despite its potency/Type effectiveness, that caused the banshee's techinically mean spiritied joy to diminish somewhat as she gave both an confused and somewhat annoyed glare. What the hecky, those Grounded Pokémon were NOT frozen solid by her spells?! Well, to enact her master's Plan B then (that he also whispered to her before she went on Ambush): terrorizing them with her Ghostly, supernatural witchcraft, te he he~!!!
That devious thought well in mind, Malphena conjured up two orbs of ethereal, glowey light and sent them spiraling at the two Marowak, the first one being aim right at the slowest, and then began intoning 'evil' spells that would make those them feel all the world's awfulness impact their very souls! Let's see how you handle those moves, you big boned bruisers!
Orders: Since Icy Wind is barely doing anything to them and I don't want to outright demolish them regardless, I'll have Ven's backup plan he whispered to her to be Confusing both of them with Confuse Ray (Starting with the slower one), before using Hex to curse their very souls for more potential damage overall. Assuming both bone breakers are Confused by the next Round, she'll stick to spamming Hex twice per Round on both targets, so as to give Lilith more of a chance to stretch her own arcane powers. If both are not confused, substitute those Hexes for Confuse Rays until they ARE. Double trouble, boil those bones with some mystical angle!
Moves:
Confuse Ray
Accuracy: DEX (3) + Fight (3) + Channel (3) - 3/4 Actions = 6/5D6 Dice
Effect: Confuse the given target
Hex
Accuracy: 1st Round - 9D6 - 5 Actions = 4D6 Dice; All Rounds after that - 9D6 - 2/3 Accuracy = 7/6D6 Dice
Damage: STR (3) + 2 + *2 (If Target(s) are Confused) + STAB - Vitality (4) = 2D6 or 4D6 Damage Dice
Effect: None
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


Spoiler