04-15-2018, 11:04 AM
Chinchou Round 1
Vine Whip 1
(4)(3)(5)(4)(6)(2)(2)(5)
(4)(2)(1)(5)(2)(6)(5) Chinchou takes 4 dmg 1/5hp -3 pain.
It's not even attacking in return, just squirmin' to get away. I'll give Yule a free Grapple action with that Vine Whip. Normally it should be a separate action if you want to move a Pokemon.
(4)(6)(3)(4)(5)(4)(3)(6) Chinchou is hauled out of the water.
Vine Whip 2
(2)(2)(2)(4)(3)(5)(4)
(4)(6)(1)(4)(1) Chinchou faints
Pokeball: (6)(1) vs (3)
Easy peasy. Yule gains 2XP and Nathan gains 1Xp.
Chinchou was caught!
Illuminate
0/0/0
Water Gun, Supersonic, Thunderwave, Flail, Bubble Beam, Signal Beam, Aqua Ring, Charge.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



