04-20-2018, 05:11 PM
(04-20-2018, 05:05 PM)Dragonstrike Wrote:(04-20-2018, 04:51 PM)Lord Windos Wrote: That, and keeping them unfainted and collapsing the entrance to our tunnel will force the Scims to have to brain themselves on rocks and explosions first, weakening them up and maybe even killing a few so that the group doesn't have to handle them! Not all that bad, really.
Scimitars can simply become/send in 'Ghost types' and be outright immune to the explosions entirely, or potentially use techniques that make them immune to the damage regardless of their 'type'. They're not gonna care about a couple of explosion happy Geodude, and Carbink is gonna get mauled by any Steel using ones.
Three words: Explosive Cave In. Even if the Scims rebuff their assault, it still delays and forces them to consume reasons dealing with them, and if they all go BOOM! , no doubt that the tunnel they are in is going to suffer some major structural integrity. If we really wants to be risky dicks about it, we could also ask Mamo to cave in or seriously weaken the tunnel that Carbink is in so that any major fighting/BOOMs brings down the place on their steel plated heads.
If all that doesn't work, so what? Its expectant that the group is going to clash with the Scims again at SOME point during their treck, so its not as if we are unprepared for them.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


