04-21-2018, 07:34 PM
(04-21-2018, 07:08 PM)Iron Wrote:
Ven didn't know whether to grimace or not by the time the first round concluded, as while his whole family followed his to the letter, having both his Flying type's wings being clipped was hardly a positive development in his books. Thinking quickly, Ven decided to promptly return Lucifer to his Pokeball, as he already had successfully did his contribution to the fight and didn't want his main scout horribly maimed, and focus on issuing orders to only Raphael and Malphena instead in a clean, crisp, and calm tone of voice. "Raphael, Encore on Golem to prevent the on capitalizing Gigalith's Smack Downs, and proceed to send a barrage of Aura Sphere at Gigalith themselves to quickly dispatch them! Malphena, Icy Wind to slow them to a crawl, then focus down Gilgalith with Hex! Once they are down, switch targets to Golem and use Magical Leaf instead to hit their Weaknesses with maximum effectiveness! These are formidable opponents that could cause us all grevious harm if allowed, so dispatch them quickly my family!"
Order: As his Trainer Action Ventus will quickly recall Lucifer before ordering Raphael to use Encore on Golem to keep him from Earthquaking/Stone Edging/Exploding/much of anything at all, then use 3 Aura Spheres on Gigalith to (hopefully) faint them before they become TOO much of a annoyance. Malphena meanwhile will use Icy Wind once to weaken both Rock types, then start cursing Giligath's very soul with Hex 3 times per round. When/if the Red Rock Rype falls, transition attacks onto Golem, with Raphael switching any remaining Aura Sphere with Magical Leaf to deal with them expediently. Time to Rock their world and show them our sediments to them!!! Also, Malphena has Evolite on her, so take note of its Defense boost!
Moves:
Encore
Accuracy: DEX (*5) + Fight (3) + Allure (2) - 4 Actions - 1 Pain = 5D6 Dice
Effect: Locks target into last chain of actions, Priority!
Icy Wind
Accuracy: 11D6 Base Dice - 4 Actions = 7D6 Dice
Damage: STR (*5) + 2 + SE (For Golem) = 7D6 Base Damage for both, + 1 for Golem
Effect: Spread Moves, - 1 DEX if it hits, regardless of damage
Aura Sphere
Accuracy: 11D6 Base Dice - 5/6/7 Actions - 1 Pain = 5/4/3D6 Dice
Damage: STR (*5) + 3 + SE - Vitality (3) = 5D6 + 1 Damage
Effect: Always Accurate
Hex
Accuracy: 11D6 - 5/6/7 Actions = 6/5/4D6 Dice
Damage: STR (*5) + *4 (Since both targets are confused) + STAB = 10D6 Base Damage
Effect: None
Magical Leaf
Accuracy: Same as Aura Sphere
Damage: STR + 2 + QE = 7D6 + 2 Base Damage to Golem
Effect: Always Accurate
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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