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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Fun Fact: I was considering using Feint so nobody could outspeed Calam, period (lol), but decided against it since I didn't want to hold back on the move in the event he doesn't crit or doesn't roll 2-3 damage (if I did and he did 0-1 damage, well...he'd do 0 damage).

Having large dice pools is a lot better when you don't have to worry about fainting the foe, that's for sure.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 05-02-2018, 06:19 PM

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