05-13-2018, 09:50 PM
Sableye Horde Round 1
The Sableye move to lock the various groups down, to rip and tear at the ghosts, and to phase through on an intercept course to the greatest threats.
Mean Look 1 on Captain Bridge, Yule, Lucifer, and Malphena.
(6)(4)(5)
(6)(3)(3)
(6)(1)(2)
(6)(5)(2)
Wherever these four characters turn, they find a Sableye right in their way, claws outstretched and a cackling look.
Shadow Claw 1 on Captain Bridge's Brigade and Doublade.
4 Dex + 3 Fight + 3 brawl -4 actions = 6d6
(4)(5)(5)(3)(6)(2) Critical
(3)(3)(1)(6)(2)(3) hit
(4)(1)(2)(2)(6)(4) hit
(1)(2)(1)(3)(4)(4) hit
3 Str + 3 power +1 STAB -3 vit =6d6/4d6
(5)(4)(1)(5)(2)(4) Captain Bridge takes 4 dmg as the Sableye tear out wisps of his shadowy body. 5/9hp
(1)(2)(5)(4) Private Bridge takes 2 dmg 6/8hp
(3)(2)(1)(5) Sarge takes 1 dmg 6/8hp
(3)(6)(1)(2) Doublade takes 2 dmg 5/7hp
Fake Out 1 on Calam, Dizzy, and Yena
(5)(5)(3)(3)(6)(6)
(3)(5)(5)(2)(3)(3)
(4)(6)(3)(3)(2)(1)
(5) Calam takes 1 dmg and flinches. 6/7hp
(2) Dizzy flinches
(5) Yena takes 1 dmg and flinches 7/8hp
Shadow Claw 1 on Malphena
(5)(4)(2)(6)(5)(3) Critical hit
(4)(5)(2)(4) Malphena takes 4 dmg 4/8hp -2 pain
Calam Flinches 1
Razor Leaf 1 For my own sanity I'm going to have Razor Leaf hit the 4 who are in clumps at a time; the 5th is always out of range without risking an ally.
(5)(4)(6)(4)(6)(1)(3) Critical
(4)(6)(2)(4)(6)(6) Sableye A take 5 dmg. 1/6hp.
Yule's attack blurs the Sableye, making them lean forward against the powerful wind.
Malphena blows ghostly breath over the Sableye engaging the valiant Captain. It's easy for her to produce a chill wind in this place, +1 dice.
Icy Wind 1
(3)(4)(3)(4)(4)
(3)(5)(6)(2) Sableye B take 2 dmg 4/6hp and -1 Dex.
Dual Chop 1 & 2
(6)(5)(4)(4)
(1)(1)(4)(5) Hit two times!
These Sableye do not invoke Rivalry. Koa doesn't feel the need to compete with 600 year old ghosts, or impress them. He's not even sure they have genders.
(5)(3)(3)
(4)(6)(5)
Group A is now 0/0/1/1. But the Sableye, though nearly torn apart by the attack, continue to move and attack! One is missing its head entirely, knocked off by the Dual Chop!
Flinch 1 for Dizzy
Iron Tail 1
(2)(4)(3)(4)(6)
(4)(6)(1)(2) Group A is now 0/0/0/1. Like the others, the one struck by Noibat's rear legs and stubby tail ignores the damage it has taken.
Since the Sableye phased through you to get to Yena and your soldier, you bring out the Cleanse Tag. It makes Malphena stagger, and the Sableye too. But since the Sableye is so erratic in its movements, it's hard to say how much it's been affected.
Bubble 1 - it can hit five individuals, not five groups. You aim for Group B, since A is mostly damaged.
(6)(4)(5)(5)(4)(6)(5) Perfect critical.
(2)(5)(4)(5)(4) Group B takes 4 dmg, 0/6hp. That's 0/0/0/1/0/0/0/0/6/6/6/6.
CD: (2)
Bubble 1
(2)(4)(3)(5)(2)
(4)(2)(2) Sableye C take 1 dmg 5/6hp
CD: (1)
Yena Flinches 1
Doublade swoops in and neatly stabs right through one of the 0hp Sableye near the captain, pinning it to the ground. It puffs and dissolves in shadowy smoke.
Night Slash 1
(2)(6)(3)
Dmg: (6)
The three soldiers also swing their blades to slice low at Group B. The movements are practiced, smooth, elegant. All three move in unison, with Captain Bridge striking slightly harder and faster, though his wrist rotation and footwork is in sync with his companions.
Strike 1x3, buoyed by Tailwind
(1)(3)(3) Miss
(1)(4)(3)
(5)(3)(5)
(2)
(4) Another Sableye puffs away. "They will be back," says Captain Bridge, not the slightest bit out of breath. "They cannot truly be slain. Only tormented, and their energies dispersed by the swords of those who opposed them in life."
0/0/0/1/ -/-/0/0 /5/5/5/5.
The undead horde closes in. They seem unhindered by the reduction in their body mass - a contrast to Bridge's men, who seem to feel pain much as a human does, though not proportional to the amount of shadowy tissue they lose.
Shadow Claw 2A on Yule, Lucifer, Malphena, and Azumarill.
(2)(2)(6)(2)(3)
(3)(5)(1)(4)(2)
(2)(2)(1)(6)(3)
(2)(3)(2)(3)(4)
(6)(5)(2)(4) Yule takes 3 dmg 3/6hp -2 pain
(6)(1) Lucifer takes 1 dmg 7/8hp
(6)(2) Malphena takes 2 dmg 2/8hp -2 pain
(6)(5)(6) Azumarill takes 2 dmg 7/9hp -1 pain.
Ven quickly uses the Potion, making Malphena 6/8hp.
The unwounded Sableye double up on those same Pokemon, changing course and no longer targeting Bridge. Their keen eyes glitter in the mist.
Shadow Claw 2C
(4)(3)(3)(6)(4)
(2)(6)(3)(4)(5)
(5)(6)(6)(2)(4) Critical hit.
(4)(3)(6)(4)(1)
(2)(6)(4)(6) Yule takes 3 dmg and faints.
(6)(4) Lucifer takes 2 dmg 5/8hp -1 pain
(3)(6)(6)(4) Malphena takes 4 dmg 2/8hp
(2)(2)(3) Azumarill is unscathed
Night Slash 2 to finish up Group A
(1)(5)(2)(5)(1)(5) Nearly a crit. Just a little bad luck to land right on a hard gemlike eye, pushing it back into Sableye's face.
Sableye A takes 1 dmg
0/0/0/0/ -/-/0/0 /5/5/5/5.
Icy Wind 2
(3)(3)(4)
(3)(2)(4)(6) Sableye C takes 2 dmg -1 Dex for them, too.
0/0/0/0/ -/-/0/0 /3/3/3/3.
Shadow Claw 2 on Captain Bridge and Doublade. Icy wind is slowing them, its memory affecting them long after the damaging energy has subsided.
(3)(1)(3)(3)
(4)(5)(6)(2)
(1)(2)(2)(4) Doublade takes 2 dmg 3/7hp
Taunt 2
(3)(1)(6)(4) Sableye B fell for the Taunt! That leaves just 1 Sableye focused on Bridge.
Iron Tail 2
(2)(2)(1) Miss
Helping Hand 2
(1)(3)(1) Azumarill is a little unnerved by the advancing Sableye and fails to help Yena when needed. I'm guessing this does not reassure Shiva.
Bubble 2 on Group C
(4)(1)(2)(6)
(1)(5)(2) Sableye C takes 1 dmg
0/0/0/0/ -/-/0/0 /2/2/2/2.
Crunch 2
(4)(2)(1)(2)
(5)(1)(2)(5)(1)(5)
A Sableye C takes 2 dmg
0/0/0/0/ -/-/0/0 /0*/2/2/2.
Yena does manage to restrain that one in his mouth. It continues to struggle against him.
"Good work, travelers. Forward, men! Make short work of these foes; take advantage of the unusual opportunity afforded us by our new allies!"
Night Slash 2
(1)(6)
(5) Another Sableye down for good.
0/0/0/0/ -/-/-/0 /0*/2/2/2.
Strike 2 x3
(6)(2)
(2)(6)
(4)(3)
(5)
(6)
(1)
The Bridge brothers each spear another Sableye, including the one Yena has. The sergeant hits but fails to do damage.
0/0/0/0/ -/-/-/- /-/2/2/2.
The remaining undying Sableye are clinging to Lucifer and Malphena like rats, determined to bring them down. Before Ventus has time to use another potion, Malphena takes more ghostly damage.
Shadow Claw 3
(2)(5)(6)(6)
(2)(2)(4)(6)
(6)(2)(2)(2)
(6)(6)(2)(1)
(6)(1)
(6)(4) Lucifer takes 3 dmg from two attacks. 2/8hp -2 pain.
(1)(4) Malphena faints.
(5)(6) Malphena takes 2 lethal damage!! The Sableye grins as if to say it is the true Ghost, not beautiful Miss Malphena.
Group C is trying desperately to take down the minutemen. There's 3 of them left, and they are struck by Icy Wind.
Night Slash 3 from Calam.
(2)(2)(3)(4)(4)
(3)(3)(3)(4)(4)(5)(5)
0/0/0/0/ -/-/-/- /-/0/2/2.
Shadow Claw 3
(5)(1)(3)
(1)(1)(4)
(3)(2)(1)
(3)(1)(1)(4)
By some miracle of swordsmanship, Captain Bridge protects each. and. every. member. of his little squad, fending off the ravening Sableye. He's not tiring, though he's hampered by his wounds.
"It is not too late for you to run, adventurers. Wait for Noibat to faint and save yourselves. It is I the Sableye want. I shall rise again when my willpower returns..."
Dragon Rage 3
(4)(6)
Another Sableye is at 0hp, leaving just one who should even be conscious!
0/0/0/0/ -/-/-/- /-/0/0/2.
Dizzy leaps to take care of it.
Pursuit 3
(3)(6)(2)(2)(3)
(6)(6)(5)
0/0/0/0/ -/-/-/- /-/0/0/0.
Lucifer and Gustav pound away on the remaining Sableye, but to little effect. They just keep coming. In mere seconds, five or six heartbeats, they have torn many in the group to shreds and lost about a third of their number. The warriors leap fearlessly into their midst.
Night Slash 3
(4)
(4)
0/0/0/0/ -/-/-/- /-/-/0/0.
Strike 3
(6)
(4)
(4)
(6)
(4)
(1)
0/0/0/0/ -/-/-/- /-/-/-/-.
That means only 4 Sableye remain, in their undead form. Wisps of shadow and half-real blood covers the swords of the Bridgemen.
The Sableye move to lock the various groups down, to rip and tear at the ghosts, and to phase through on an intercept course to the greatest threats.
Mean Look 1 on Captain Bridge, Yule, Lucifer, and Malphena.
(6)(4)(5)
(6)(3)(3)
(6)(1)(2)
(6)(5)(2)
Wherever these four characters turn, they find a Sableye right in their way, claws outstretched and a cackling look.
Shadow Claw 1 on Captain Bridge's Brigade and Doublade.
4 Dex + 3 Fight + 3 brawl -4 actions = 6d6
(4)(5)(5)(3)(6)(2) Critical
(3)(3)(1)(6)(2)(3) hit
(4)(1)(2)(2)(6)(4) hit
(1)(2)(1)(3)(4)(4) hit
3 Str + 3 power +1 STAB -3 vit =6d6/4d6
(5)(4)(1)(5)(2)(4) Captain Bridge takes 4 dmg as the Sableye tear out wisps of his shadowy body. 5/9hp
(1)(2)(5)(4) Private Bridge takes 2 dmg 6/8hp
(3)(2)(1)(5) Sarge takes 1 dmg 6/8hp
(3)(6)(1)(2) Doublade takes 2 dmg 5/7hp
Fake Out 1 on Calam, Dizzy, and Yena
(5)(5)(3)(3)(6)(6)
(3)(5)(5)(2)(3)(3)
(4)(6)(3)(3)(2)(1)
(5) Calam takes 1 dmg and flinches. 6/7hp
(2) Dizzy flinches
(5) Yena takes 1 dmg and flinches 7/8hp
Shadow Claw 1 on Malphena
(5)(4)(2)(6)(5)(3) Critical hit
(4)(5)(2)(4) Malphena takes 4 dmg 4/8hp -2 pain
Calam Flinches 1
Razor Leaf 1 For my own sanity I'm going to have Razor Leaf hit the 4 who are in clumps at a time; the 5th is always out of range without risking an ally.
(5)(4)(6)(4)(6)(1)(3) Critical
(4)(6)(2)(4)(6)(6) Sableye A take 5 dmg. 1/6hp.
Yule's attack blurs the Sableye, making them lean forward against the powerful wind.
Malphena blows ghostly breath over the Sableye engaging the valiant Captain. It's easy for her to produce a chill wind in this place, +1 dice.
Icy Wind 1
(3)(4)(3)(4)(4)
(3)(5)(6)(2) Sableye B take 2 dmg 4/6hp and -1 Dex.
Dual Chop 1 & 2
(6)(5)(4)(4)
(1)(1)(4)(5) Hit two times!
These Sableye do not invoke Rivalry. Koa doesn't feel the need to compete with 600 year old ghosts, or impress them. He's not even sure they have genders.
(5)(3)(3)
(4)(6)(5)
Group A is now 0/0/1/1. But the Sableye, though nearly torn apart by the attack, continue to move and attack! One is missing its head entirely, knocked off by the Dual Chop!
Flinch 1 for Dizzy
Iron Tail 1
(2)(4)(3)(4)(6)
(4)(6)(1)(2) Group A is now 0/0/0/1. Like the others, the one struck by Noibat's rear legs and stubby tail ignores the damage it has taken.
Since the Sableye phased through you to get to Yena and your soldier, you bring out the Cleanse Tag. It makes Malphena stagger, and the Sableye too. But since the Sableye is so erratic in its movements, it's hard to say how much it's been affected.
Bubble 1 - it can hit five individuals, not five groups. You aim for Group B, since A is mostly damaged.
(6)(4)(5)(5)(4)(6)(5) Perfect critical.
(2)(5)(4)(5)(4) Group B takes 4 dmg, 0/6hp. That's 0/0/0/1/0/0/0/0/6/6/6/6.
CD: (2)
Bubble 1
(2)(4)(3)(5)(2)
(4)(2)(2) Sableye C take 1 dmg 5/6hp
CD: (1)
Yena Flinches 1
Doublade swoops in and neatly stabs right through one of the 0hp Sableye near the captain, pinning it to the ground. It puffs and dissolves in shadowy smoke.
Night Slash 1
(2)(6)(3)
Dmg: (6)
The three soldiers also swing their blades to slice low at Group B. The movements are practiced, smooth, elegant. All three move in unison, with Captain Bridge striking slightly harder and faster, though his wrist rotation and footwork is in sync with his companions.
Strike 1x3, buoyed by Tailwind
(1)(3)(3) Miss
(1)(4)(3)
(5)(3)(5)
(2)
(4) Another Sableye puffs away. "They will be back," says Captain Bridge, not the slightest bit out of breath. "They cannot truly be slain. Only tormented, and their energies dispersed by the swords of those who opposed them in life."
0/0/0/1/ -/-/0/0 /5/5/5/5.
The undead horde closes in. They seem unhindered by the reduction in their body mass - a contrast to Bridge's men, who seem to feel pain much as a human does, though not proportional to the amount of shadowy tissue they lose.
Shadow Claw 2A on Yule, Lucifer, Malphena, and Azumarill.
(2)(2)(6)(2)(3)
(3)(5)(1)(4)(2)
(2)(2)(1)(6)(3)
(2)(3)(2)(3)(4)
(6)(5)(2)(4) Yule takes 3 dmg 3/6hp -2 pain
(6)(1) Lucifer takes 1 dmg 7/8hp
(6)(2) Malphena takes 2 dmg 2/8hp -2 pain
(6)(5)(6) Azumarill takes 2 dmg 7/9hp -1 pain.
Ven quickly uses the Potion, making Malphena 6/8hp.
The unwounded Sableye double up on those same Pokemon, changing course and no longer targeting Bridge. Their keen eyes glitter in the mist.
Shadow Claw 2C
(4)(3)(3)(6)(4)
(2)(6)(3)(4)(5)
(5)(6)(6)(2)(4) Critical hit.
(4)(3)(6)(4)(1)
(2)(6)(4)(6) Yule takes 3 dmg and faints.
(6)(4) Lucifer takes 2 dmg 5/8hp -1 pain
(3)(6)(6)(4) Malphena takes 4 dmg 2/8hp
(2)(2)(3) Azumarill is unscathed
Night Slash 2 to finish up Group A
(1)(5)(2)(5)(1)(5) Nearly a crit. Just a little bad luck to land right on a hard gemlike eye, pushing it back into Sableye's face.
Sableye A takes 1 dmg
0/0/0/0/ -/-/0/0 /5/5/5/5.
Icy Wind 2
(3)(3)(4)
(3)(2)(4)(6) Sableye C takes 2 dmg -1 Dex for them, too.
0/0/0/0/ -/-/0/0 /3/3/3/3.
Shadow Claw 2 on Captain Bridge and Doublade. Icy wind is slowing them, its memory affecting them long after the damaging energy has subsided.
(3)(1)(3)(3)
(4)(5)(6)(2)
(1)(2)(2)(4) Doublade takes 2 dmg 3/7hp
Taunt 2
(3)(1)(6)(4) Sableye B fell for the Taunt! That leaves just 1 Sableye focused on Bridge.
Iron Tail 2
(2)(2)(1) Miss
Helping Hand 2
(1)(3)(1) Azumarill is a little unnerved by the advancing Sableye and fails to help Yena when needed. I'm guessing this does not reassure Shiva.
Bubble 2 on Group C
(4)(1)(2)(6)
(1)(5)(2) Sableye C takes 1 dmg
0/0/0/0/ -/-/0/0 /2/2/2/2.
Crunch 2
(4)(2)(1)(2)
(5)(1)(2)(5)(1)(5)
A Sableye C takes 2 dmg
0/0/0/0/ -/-/0/0 /0*/2/2/2.
Yena does manage to restrain that one in his mouth. It continues to struggle against him.
"Good work, travelers. Forward, men! Make short work of these foes; take advantage of the unusual opportunity afforded us by our new allies!"
Night Slash 2
(1)(6)
(5) Another Sableye down for good.
0/0/0/0/ -/-/-/0 /0*/2/2/2.
Strike 2 x3
(6)(2)
(2)(6)
(4)(3)
(5)
(6)
(1)
The Bridge brothers each spear another Sableye, including the one Yena has. The sergeant hits but fails to do damage.
0/0/0/0/ -/-/-/- /-/2/2/2.
The remaining undying Sableye are clinging to Lucifer and Malphena like rats, determined to bring them down. Before Ventus has time to use another potion, Malphena takes more ghostly damage.
Shadow Claw 3
(2)(5)(6)(6)
(2)(2)(4)(6)
(6)(2)(2)(2)
(6)(6)(2)(1)
(6)(1)
(6)(4) Lucifer takes 3 dmg from two attacks. 2/8hp -2 pain.
(1)(4) Malphena faints.
(5)(6) Malphena takes 2 lethal damage!! The Sableye grins as if to say it is the true Ghost, not beautiful Miss Malphena.
Group C is trying desperately to take down the minutemen. There's 3 of them left, and they are struck by Icy Wind.
Night Slash 3 from Calam.
(2)(2)(3)(4)(4)
(3)(3)(3)(4)(4)(5)(5)
0/0/0/0/ -/-/-/- /-/0/2/2.
Shadow Claw 3
(5)(1)(3)
(1)(1)(4)
(3)(2)(1)
(3)(1)(1)(4)
By some miracle of swordsmanship, Captain Bridge protects each. and. every. member. of his little squad, fending off the ravening Sableye. He's not tiring, though he's hampered by his wounds.
"It is not too late for you to run, adventurers. Wait for Noibat to faint and save yourselves. It is I the Sableye want. I shall rise again when my willpower returns..."
Dragon Rage 3
(4)(6)
Another Sableye is at 0hp, leaving just one who should even be conscious!
0/0/0/0/ -/-/-/- /-/0/0/2.
Dizzy leaps to take care of it.
Pursuit 3
(3)(6)(2)(2)(3)
(6)(6)(5)
0/0/0/0/ -/-/-/- /-/0/0/0.
Lucifer and Gustav pound away on the remaining Sableye, but to little effect. They just keep coming. In mere seconds, five or six heartbeats, they have torn many in the group to shreds and lost about a third of their number. The warriors leap fearlessly into their midst.
Night Slash 3
(4)
(4)
0/0/0/0/ -/-/-/- /-/-/0/0.
Strike 3
(6)
(4)
(4)
(6)
(4)
(1)
0/0/0/0/ -/-/-/- /-/-/-/-.
That means only 4 Sableye remain, in their undead form. Wisps of shadow and half-real blood covers the swords of the Bridgemen.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



