05-14-2018, 04:50 PM
Some new initiatives:
Swiftfire (5) +8, right? Right after Calam.
Raphael: (4) + 8 = 12, replacing Malphena neatly
Ventus: (1)
Sableye Horde Round 2
Potion for Lucifer, +4 HP!
Leer
Calam's gaze is steady on the Sableye. Unhurried. Menacing, but not urgent or worried. Dizzy, by contrast, is leaping about in a frenzy, not sure this is all going to turn out OK.
(2)(5)(3)(5)(1)(2) -1 Defense for the Sableye, giving the Crew two damage dice.
INFERNO
(4)(4)(1)(6)(3) (6*)
(4)(1)(2)(3)(4)(1)
Swiftfire blazes by, trampling one of the Sableye to the ground and setting its ghostly flesh on fire, a rapid-burning lethal flame. The Sableye is up and moving, though, despite everything!
"Show them your mettle, son! A flame that bright will burn even in the afterlife! Maybe even make it think twice about coming back, hmm?"
The cavern's ice is melting furiously, swamping the Sableye and slowing them down. All creatures under 2' tall will be slowed.
Clay and stone walls are revealed, winking through the ice for the first time in centuries, probably.
Swiftfire's Sableye claws at her flank. Drowned in water, the remainder can't get at their favored target, Lucifer, while he's Evading. They return to tormenting the soldiers.
Shadow Claw on Swiftfire
(3)(6)(5)(6)(6) Critical
(6)(1)(5)(3)(3)(6) Swiftfire takes 3 dmg
It's still on fire.
Shadow Clawx3
(1)(2)(2)(6)(5)
(2)(6)(1)(1)(2)
(5)(6)(6)(6)(6) Critical
(4)(4)(5)(1) Captain Bridge takes 3 dmg. He's on his last legs, but he never stops fighting.
(6)(2)(1)(5)(6)(4) Sarge takes 4 dmg 2/8hp
Bridge salutes and tosses Ventus a dirk. Unfortunately, it phases right through him, chilling his hands. It's ok, because Raphael's inspiring presence is now dominating the battlefield.
After You on Doublade.
(4)(1)(3)(3)(3)
Night Slash
(6)(6)(1)
(6)(1) Doublade dices up the closest Sableye. Three are left, one of which is on fire.
Dizzy is running everywhere, trying to Taunt the Sableye. Gustav's Bubbles fill the air too, and Koa is a whirlwind. But none of these moves change anything - the Sableye keep on coming, claws unsheathed.
Helping Hand of the Fairy's Kiss - I like these titles
(6)(5)(6)(6)(3)(6)
"Thanks, Lass! Help me corner this Sableye...do not let it escape, now!"
Crunch
(6)(4)(6)(4)(5)(4)(1) A critical hit, if one could really find a ghost's weak spot.
This Sableye is trapped in Mightyena's pouncing jaws! It can't dodge or roll with the slash of the Bridgemen's blade!
Strike - with Helping Hand!
(6)(4)(1)(6)(3)
(6)(3)(5)(5) Swish! Flick! Another Sableye down. Two left! One's on fire, the other is in Yena's jaws.
The brother draws two dirks and surgically destroys the Sableye Mightyena is treating like a ragdoll.
(2)(2)(6)
(3)(4)
Yena snaps at the fading wisps, growling, fulfilling his training to never let a ghost free!
(5)(2)(3)
(4)(4)
The sergeant grins as he lifts Sableye on his blade until they're face to face. He ignores the heat, though it's making his ghostly eyebrows curl. "Enjoy the gift this young trainer has given you! May its flame be everlasting, you bastard!" It fades away.
Private Bridge begins treating ghostly wounds with ghostly bandages, little more than huge hunks of gauze stuffed into gaping holes. Now the battle is won, the Bridgemen are grimacing and testing their wounded limbs.
Captain Bridge kicks aside the cut gems now littering the floor and comes to attention. "We thank you, adventurers, for easing our inevitable torment at the risk of your own lives. Perhaps the Burn on that sorry Sableye will carry into the afterlife, and deliver unto it a taste of its own medicine. We salute you for your bravery and kindness. I know these qualities will serve you well in your quest! I would offer you my guidance, but my knowledge is lacking and my geas of roaming drives me ever onward. I will have to leave soon, but you must not think me ungrateful! Far from it!"
Swiftfire (5) +8, right? Right after Calam.
Raphael: (4) + 8 = 12, replacing Malphena neatly
Ventus: (1)
Sableye Horde Round 2
Potion for Lucifer, +4 HP!
Leer
Calam's gaze is steady on the Sableye. Unhurried. Menacing, but not urgent or worried. Dizzy, by contrast, is leaping about in a frenzy, not sure this is all going to turn out OK.
(2)(5)(3)(5)(1)(2) -1 Defense for the Sableye, giving the Crew two damage dice.
INFERNO
(4)(4)(1)(6)(3) (6*)
(4)(1)(2)(3)(4)(1)
Swiftfire blazes by, trampling one of the Sableye to the ground and setting its ghostly flesh on fire, a rapid-burning lethal flame. The Sableye is up and moving, though, despite everything!
"Show them your mettle, son! A flame that bright will burn even in the afterlife! Maybe even make it think twice about coming back, hmm?"
The cavern's ice is melting furiously, swamping the Sableye and slowing them down. All creatures under 2' tall will be slowed.
Clay and stone walls are revealed, winking through the ice for the first time in centuries, probably.
Swiftfire's Sableye claws at her flank. Drowned in water, the remainder can't get at their favored target, Lucifer, while he's Evading. They return to tormenting the soldiers.
Shadow Claw on Swiftfire
(3)(6)(5)(6)(6) Critical
(6)(1)(5)(3)(3)(6) Swiftfire takes 3 dmg
It's still on fire.
Shadow Clawx3
(1)(2)(2)(6)(5)
(2)(6)(1)(1)(2)
(5)(6)(6)(6)(6) Critical
(4)(4)(5)(1) Captain Bridge takes 3 dmg. He's on his last legs, but he never stops fighting.
(6)(2)(1)(5)(6)(4) Sarge takes 4 dmg 2/8hp
Bridge salutes and tosses Ventus a dirk. Unfortunately, it phases right through him, chilling his hands. It's ok, because Raphael's inspiring presence is now dominating the battlefield.
After You on Doublade.
(4)(1)(3)(3)(3)
Night Slash
(6)(6)(1)
(6)(1) Doublade dices up the closest Sableye. Three are left, one of which is on fire.
Dizzy is running everywhere, trying to Taunt the Sableye. Gustav's Bubbles fill the air too, and Koa is a whirlwind. But none of these moves change anything - the Sableye keep on coming, claws unsheathed.
Helping Hand of the Fairy's Kiss - I like these titles
(6)(5)(6)(6)(3)(6)
"Thanks, Lass! Help me corner this Sableye...do not let it escape, now!"
Crunch
(6)(4)(6)(4)(5)(4)(1) A critical hit, if one could really find a ghost's weak spot.
This Sableye is trapped in Mightyena's pouncing jaws! It can't dodge or roll with the slash of the Bridgemen's blade!
Strike - with Helping Hand!
(6)(4)(1)(6)(3)
(6)(3)(5)(5) Swish! Flick! Another Sableye down. Two left! One's on fire, the other is in Yena's jaws.
The brother draws two dirks and surgically destroys the Sableye Mightyena is treating like a ragdoll.
(2)(2)(6)
(3)(4)
Yena snaps at the fading wisps, growling, fulfilling his training to never let a ghost free!
(5)(2)(3)
(4)(4)
The sergeant grins as he lifts Sableye on his blade until they're face to face. He ignores the heat, though it's making his ghostly eyebrows curl. "Enjoy the gift this young trainer has given you! May its flame be everlasting, you bastard!" It fades away.
Private Bridge begins treating ghostly wounds with ghostly bandages, little more than huge hunks of gauze stuffed into gaping holes. Now the battle is won, the Bridgemen are grimacing and testing their wounded limbs.
Captain Bridge kicks aside the cut gems now littering the floor and comes to attention. "We thank you, adventurers, for easing our inevitable torment at the risk of your own lives. Perhaps the Burn on that sorry Sableye will carry into the afterlife, and deliver unto it a taste of its own medicine. We salute you for your bravery and kindness. I know these qualities will serve you well in your quest! I would offer you my guidance, but my knowledge is lacking and my geas of roaming drives me ever onward. I will have to leave soon, but you must not think me ungrateful! Far from it!"
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



