05-15-2018, 04:28 PM
(This post was last modified: 05-15-2018, 04:44 PM by Spiritmon.
Edit Reason: Little change!
)
Heart bring his orders to this round. "Rose! Go ahead and summon one of your most powerfull moves! Release the power of Close Combat 3x! Full strengh ahead! Then go ahead with Mach Punch! If your enemy be already weak after the second Close Combat, finish off with one Mach Punch! Abbandon! Use Charm to reduce the foe strengh! Rose defences become lowed after such attack as Close Combat! Then use Safeguard for better defence against status! And if the foe use a Physical or Special Move use Counter or Mirror Coat! We gona make him taste the same strengh! If any of you too be dangerous wounded (around 4 HP or Less) I use a Potion."
Close Combat Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (4/5/6) = 5d6/4d6/3d6
Damage: Power (5) + STR (3) + STAB (1) + Black Belt (1) + SE (1) = 10d6+1
Effect: Reduce user defence
Mach Punch Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (7) = 2d6
Damage: Power (2) + STR (3) + STAB (1) + Black Belt (1) + SE (1) = 7d6+1
Effect: Priority move
Charm Accuracy: Dex (3) + Fight (3) + Allure (0) - Actions (4) = 2d6
Effect: Reduce foe strengh to 2
Safeguard Accuracy: Dex (3) + Fight (3) + Canalize (3) - Actions (5) = 4d6
Effect: Party do not be affect by status
Counter or Mirror Coat Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (6)/ Dex (3) + Fight (3) + Canalize (3) - Actions (6) = 3d6/3d6
Effect: Both have the same effect, but one reflect Physical damage and the other Special attack. If the foe have used one of those attacks, roll the same damage dice with 2 extra dice.
Close Combat Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (4/5/6) = 5d6/4d6/3d6
Damage: Power (5) + STR (3) + STAB (1) + Black Belt (1) + SE (1) = 10d6+1
Effect: Reduce user defence
Mach Punch Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (7) = 2d6
Damage: Power (2) + STR (3) + STAB (1) + Black Belt (1) + SE (1) = 7d6+1
Effect: Priority move
Charm Accuracy: Dex (3) + Fight (3) + Allure (0) - Actions (4) = 2d6
Effect: Reduce foe strengh to 2
Safeguard Accuracy: Dex (3) + Fight (3) + Canalize (3) - Actions (5) = 4d6
Effect: Party do not be affect by status
Counter or Mirror Coat Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (6)/ Dex (3) + Fight (3) + Canalize (3) - Actions (6) = 3d6/3d6
Effect: Both have the same effect, but one reflect Physical damage and the other Special attack. If the foe have used one of those attacks, roll the same damage dice with 2 extra dice.
Kogeki currently ability to active in battles: Anticipation.


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