05-19-2018, 07:44 PM
(05-19-2018, 06:54 PM)Iron Wrote:
Frosthra Round 2
By sheer miraculous luck (or his sweater is really THAT warm and fluffy!), Ventus managed to weather than frosted fliers Blizzards without being blown off his feet or suffering its deathly chill itself, but the same could not be said for his terrifying sisters. Reshirim's blessing or not they were spared from being Frozen, but it was clear that both suffered tremendously from that icy insect's battering them with its gelid mastery. Apsis nearly frostbitten and shivering with great intensely as she Wrapped herself around the bug stared it down sluggishly yet not less wrathfully while letting out a low, hateful *Hiiiiisssss.......* Oh, the ssssuffering this big bad bug was going to experience for using its wretched power over Ice against it......! Malphena, on the other hand, was in poorer shape than her scaled sibling despite the gay attitude covering up the true extent of her wounds, cackling as the mock Mothra was bewitched by her ghostly powers and its own addled mind while unstably wavering in air!
Quickly accessing the situation and the relative damage of both his Pokémon in short order, the researcher scowled intensified as he swiftly recalled Malphena and ordered Apsis to finish off the enemy ASAP, as he didn't want to risk his screaming banshee getting frozen stiff by powerful Blizzard like nearly last time!
"Apsis, you are on your own from here on out, so let's fulfill our grim promise to this moth by setting its wings alight with Fire Fangs! Come over here for me to apply a Super Potion to your wounds first, as those frostbite wounds must be treated before they can get any worse! Burn them up, my sister!"
Orders: Fire Fang 3 Times per Round until they are Fainted, and she's getting a Super Potion to get her HP back to near full (15/16) before she attacks! That way if she gets Frozen she can break right out, and she just needs to land 1-2 hit to all but waste them (Wrap Damage could help cinch it too)!
Afterwards, Frosthra will be getting Glared and then Poisoned by a held back Poison Sting (Bug actually resists Poison, so Acid Spray would have done no damage but still lowered their STR by 2) and a Steel Ball will be thrown at it first to test how much resistence/Will they have:
-If they have 4 or less Dice on their Resistence to the Capture Roll, the Steel Ball will be kept used at it until they are caught, dead, or the ball somehow breaks.
-If they have more than 4 Will/the Steel Ball Breaks, then Ven's Dusk Ball is going to be used against them, and given this is a deep dark cave it'll have its HUGE bonus to capture!
-If either balls fail to capture it and break in the process, Apsis is going to slowly murder it in vengeance for nearly giving her/her sister hypothermia, first by tearing off its wings sloooooowly like her master grimly promised would happened if they pursued conflict with him/the group, before trying to devour them whole/parts of them.
They are either going to be captured or permenantly removed as a threat, so win win in my and Ven's book here!
Move:
Fire Fang
Accuracy: 9D6 Dice - 1 Accuracy - 3/4/5 Actions = 5/4/3D6 Base Dice
Damage: STR (3) + 2 + QE - Vitality (4) = 1D6 + 2 Damage
Effect: *Flitch and Burn [1] 4*, thanks to the Necklace of Serenity!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


