05-19-2018, 08:37 PM
Oh yeah, so Frosthra should have 4 HP instead of 3.
Frosthra Round 2
Blizzard 1
(4)(3)(4)(1)(6)(3)
(6)(4)(5)(5) Apsis takes 4 dmg 11/16hp -1 pain
Chance: (6)
Apsis was frozen!
But Ventus anticipated this possibility, and in moments the snake has burst forth!
Fire Fang 1
(3)(6)(6)(2)
Unfrozen!
Blizzard 2
(5)(3)(1)(4)(2)
(6)(6)(3)(1) Apsis takes 2 dmg 9/16hp -1 pain
CD: (5)
Fire Fang 2
(6)(1)(1) Miss!
Blizzard 3
(6)(1)(1)(5)
(4)(3)(2)(4) Apsis takes 2 dmg 7/16hp -2 pain
CD: (1)
Fire Fang 3
(5)
(4) Frosthra takes 3 dmg 1/11hp -3 pain.
Flinch: (1)(4)(5)(1)
Burn: (5)(4)(3)(6)
Wrap: (2)(1)
Burn: (1)(3) Frosthra takes 1 dmg and faints.
Steel Ball: (4)(5)
Will: (5)(1)(4)(5)(6) The ball doesn't break, but it doesn't come close to catching Frosthra.
Burn: (2)(4) No damage
Dusk Ball: This deep underground it's at max potency.
(4)(3)(1)(6)(2)(1)(5)(5) 3 successes
Will: (5)(5)(5)(2)(2) Doesn't break.
Burn: (5)(5) No damage.
Seals: (2)(2)(1)(6)(5)(1)(4)(5) 3 successes again
Will: (1)(4)(3)(2)(6)
Frosthra was caught!
7 base HP
0/0/4
Deep Freeze
Frost Breath, Silver Wind, Powder Snow, String Shot, Harden, Bug Bite, Mirror Coat, Hail, Haze, Freeze Dry, Blizzard. All its moves over 50XP will have their cost reduced by 10.
Apsis, Malphena, and Ventus gain 7XP.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



