05-23-2018, 05:01 PM
(This post was last modified: 05-23-2018, 05:04 PM by Dragonstrike.)
(05-23-2018, 04:54 PM)Lord Windos Wrote: Valder has Hurtloam on him if I last remember correctly due to digging it up, and plenty of healing Items that can quickly patch up the little guy. Since he's offline now and more or less left things in mine/Iron's hands due to not giving any suggestions/orders/plans for Valder, I'd personally like to see him heal his Pokémon himself without draining everyone elses resources automatically, either via my command or Iron's. If Iron doesn't want to override Nylon like that, then Theo can stay Fainted since I don't want to expend resources on a character that will not be actively participating in the upcoming fight. Not exactly ideal for anyone in the later case, but at least the active resistence keeps their supplies to be used themselves....
Valder also has 3 Potions left iirc from what he stated earlier. Nathan also still has 2 Oran Berries, btw. I guess I could use those to patch up Ditto's missing 1 HP and Theo post-Potion?
Haunter is also sitting at 5/8 HP currently, just so you know.
(05-23-2018, 04:55 PM)Lord Windos Wrote: Potion Effectives is based per Pokémon, not per use, so if Theo hasn't had any Potions used on him today one will still 4 HP on him. That, and we still have berries to patch him up IF necessary.
No Potions have been used on Theo yet today according to my notes.
And by contrast, if Swiftfire had a normal Potion used on her, it'd restore only 1 HP. If it were a Super Potion...it'd be 1 again as well, I believe. And if it were a Hyper...she'd get 2 HP. Those Potion penalties are harsh after you've used the second Potion. Only Sitrus Berries, Max Potions, and Full Restores are any good for emergency HP healing in that case.
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