05-23-2018, 07:03 PM
Dizzy nods and prepares himself with Sword Dance.
Infernape, Tropius, Raphael, and Michael move to pillars. They need Stealth checks to get there, but only two successes due to all the cover.
(5)(4)(4)(4)(6)(3)(3)(4)(2)(2)(3)
(5)(6)(4)(6)(4)(6)(5) He was the biggest worry due to his easily spotted size.
(6)(3)(3)(3)(6)(1)(3)(3)
(2)(2)(4)(6)(4)(6)(5)(2)
Those four Pokemon make it into position. Their trainers are close enough to give the command when it is time!
Valder (with Mr. Finder) sneaks to the entrance.
(3)(4)(2)(1)(1)(3)(3)(1)
But when he summons Mamo, the bugs decide he's worthy of attention! That situation will have to be dealt with. Hopefully he can time it with the collapsing of the Yellow Tunnel.
Lucifer, disguised in Hive Gunk and under the tutelage of Nathan, who is leading with those Baashaun Boots, has a very real advantage over the confident Bug Queen. He's nervous about going directly into the lair of such a powerful enemy, but his altitude gives him another advantage.
5 Dex, 3 survival, 2 stealth, 2 tailwind, (2 helping hand), +1 Baashaun, (+2 Calam). Dizzy's greater stealth cancels his lesser dex.
(6)(1)(1)(5)(3)(6) (1)(1)(5)(4)(4)(2) (6)(3)(2) +1 gunk = 6 successes on a less-than-great roll for Lucifer.
Dizzy and Calam nod to each other and leap forward on feline paws to where Nathan directs. As Dark types they are particularly vulnerable to Seikamater, but Calam has enough confidence to inspire Dizzy. It's pretty amazing how much the younger Absol respects the older, scarred one.
(2)(2)(1)(5)(2)(1) (6)(5)(6)(4)(6)(6) (6)(1)(3)(2)(5) +1 = 9 successes for Calam
(3)(2)(3)(3)(2)(6) (2)(5)(3)(5)(3)(1) (5)(6)(6) = 6 successes for Dizzy
Azumarill leads Gustav to a position where they can Bubble the snipers.
(4)(2)(1)(5)(2) - 2 successes (no HH on herself, of course)
(5)(6)(2)(2)(2)(3)(4)(2)(1) (6)(5) = 5 successes
That's all the Helping Hand empowered stealths! Let's see what the bugs think.
Seikamater's Alert is partly plot-deviced. She's just eaten, so that's less dice. You're coming from above, that's less dice. Your scents are masked, which makes this POSSIBLE at all. She senses mostly with her antennae.
She needs less than 6 successes on 10 dice to not notice anyone this Surprise round.
(2)(4)(2)(2)(5)(2)(1)(6)(4)(2) = 4 successes!
Firoke need to get 2 successes to notice Azumarill and 5 to notice Gustav. 3 Dex + 3 Survival + 1 Alert.
(1)(5)(4)(4)(3)(2)(1) = 2 successes.
That was a lot of rolls with only 2 failures! Everyone is now in position. Ventus gives the nod!
Of the 8 captured Pokemon in webs, which ones are getting Air Cutters in the surprise round, and which will get hit with Razor Wind after it's done charging? (It'll be ready to go as action 1 of Round 1!)
Infernape, Tropius, Raphael, and Michael move to pillars. They need Stealth checks to get there, but only two successes due to all the cover.
(5)(4)(4)(4)(6)(3)(3)(4)(2)(2)(3)
(5)(6)(4)(6)(4)(6)(5) He was the biggest worry due to his easily spotted size.
(6)(3)(3)(3)(6)(1)(3)(3)
(2)(2)(4)(6)(4)(6)(5)(2)
Those four Pokemon make it into position. Their trainers are close enough to give the command when it is time!
Valder (with Mr. Finder) sneaks to the entrance.
(3)(4)(2)(1)(1)(3)(3)(1)
But when he summons Mamo, the bugs decide he's worthy of attention! That situation will have to be dealt with. Hopefully he can time it with the collapsing of the Yellow Tunnel.
Lucifer, disguised in Hive Gunk and under the tutelage of Nathan, who is leading with those Baashaun Boots, has a very real advantage over the confident Bug Queen. He's nervous about going directly into the lair of such a powerful enemy, but his altitude gives him another advantage.
5 Dex, 3 survival, 2 stealth, 2 tailwind, (2 helping hand), +1 Baashaun, (+2 Calam). Dizzy's greater stealth cancels his lesser dex.
(6)(1)(1)(5)(3)(6) (1)(1)(5)(4)(4)(2) (6)(3)(2) +1 gunk = 6 successes on a less-than-great roll for Lucifer.
Dizzy and Calam nod to each other and leap forward on feline paws to where Nathan directs. As Dark types they are particularly vulnerable to Seikamater, but Calam has enough confidence to inspire Dizzy. It's pretty amazing how much the younger Absol respects the older, scarred one.
(2)(2)(1)(5)(2)(1) (6)(5)(6)(4)(6)(6) (6)(1)(3)(2)(5) +1 = 9 successes for Calam
(3)(2)(3)(3)(2)(6) (2)(5)(3)(5)(3)(1) (5)(6)(6) = 6 successes for Dizzy
Azumarill leads Gustav to a position where they can Bubble the snipers.
(4)(2)(1)(5)(2) - 2 successes (no HH on herself, of course)
(5)(6)(2)(2)(2)(3)(4)(2)(1) (6)(5) = 5 successes
That's all the Helping Hand empowered stealths! Let's see what the bugs think.
Seikamater's Alert is partly plot-deviced. She's just eaten, so that's less dice. You're coming from above, that's less dice. Your scents are masked, which makes this POSSIBLE at all. She senses mostly with her antennae.
She needs less than 6 successes on 10 dice to not notice anyone this Surprise round.
(2)(4)(2)(2)(5)(2)(1)(6)(4)(2) = 4 successes!
Firoke need to get 2 successes to notice Azumarill and 5 to notice Gustav. 3 Dex + 3 Survival + 1 Alert.
(1)(5)(4)(4)(3)(2)(1) = 2 successes.
That was a lot of rolls with only 2 failures! Everyone is now in position. Ventus gives the nod!
Of the 8 captured Pokemon in webs, which ones are getting Air Cutters in the surprise round, and which will get hit with Razor Wind after it's done charging? (It'll be ready to go as action 1 of Round 1!)
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



