05-23-2018, 07:46 PM
(This post was last modified: 05-23-2018, 08:52 PM by Dragonstrike.)
(05-23-2018, 07:03 PM)Iron Wrote: That was a lot of rolls with only 2 failures! Everyone is now in position. Ventus gives the nod!
Of the 8 captured Pokemon in webs, which ones are getting Air Cutters in the surprise round, and which will get hit with Razor Wind after it's done charging? (It'll be ready to go as action 1 of Round 1!)
Nathan's nervous about directly heading into the lair too. He's easily in the most dangerous position right now...but he HAS to save Ralts and everyone else...
Nathan waits for the signal from Ventus...then silently gives a signal to Lucifer! Fingers crossed this will go well...this HAS to work...
Air Cutter!
Accuracy: 7* Dex + 3 Fight + 3 Canalize + 1 Wide Lens = 14 D6 base (the full 14 for the surprise round! 11 Base for the first Air Cutter of the 1st round since we'll go with 3 actions to be on the safe side. Probably all going to be Air Cutters until everyone's free)
Damage: 2 Power + 3 Strength + STAB - 1 Defense + SE = 5 D6 + 1 Damage
Effect: Crits with 4 successes!
Note: 6+ successes on damage instantly destroys those bonds if we get that lucky!
Air Cutter will target the webs holding Ralts (but of course), Solomon (Power Gem and Hidden Power!), Slurpuff (HAVE to free this one as well), Growlithe (Fire type, even if it isn't as strong as everyone else), and Turiel (Digging power, needs to be recalled ASAP). If any of these targets are freed, the order of priority for the remaining three will be Zippy, Yena, then Raticate.
Calam will use a Razor Wind on the webs holding Zippy, Yena, Raticate, (the three that have yet to get hit) Ralts, and Slurpuff (the absolutely necessary two). Dizzy I technically don't have control over, but if he'll follow the suggestion to follow Calam's lead on this, great! If any of these targets are freed already, the order of priority for the remaining three will be Solomon, Growlithe, then Turiel.
Razor Wind!
Accuracy: 8* Dex + 3 Fight + 3 Brawl (according to the book and my notes, now that I look at it again...it's 3 either way and doesn't matter right now, but I might have done it wrong previously...) - 3 Actions (not sure what to tell Calam to do for his other 2 actions...maybe use Night Slash if there are still trapped pokemon?) = 11 D6 for Calam's first action of Round 1
Damage: 5* Strength + 3 Power - 1 Defense = 7 D6
Effect: Crits with 3 successes for both Absol due to Super Luck!
So...here we go. Music time. (it was a 50-50 between the other four players, so here's both themes!). Until we see what happens with the Surprise Round and/or the first set of actions in Round 1, I'm not sure what orders should be given, exactly...other than trying to book it instead of directly engaging Seikamater once everyone's free and recalled! Hope everyone's paying enough attention to get everyone recalled. Nathan will probably yell to get everyone's attention if he has to in order to ensure everyone gets recalled ASAP.
Defying The Queen's Will:
- Battle with Zavok - Sonic Forces (this is that more unique one I mentioned! The boss fights you with a swarm of mechanical bees and is riding atop the 'queen'!)
- Pokemon Uranium Boss Battle - VS Mewtwo from Pokemon Origins (the good ol' classic)
This is about to get chaotic.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


