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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-23-2018, 10:27 PM)Lord Windos Wrote: Problem is that you said only 2 Recalls per round, so while they are both in recalling distance we can't get to them until the next Round starts, by which point Seika will be more than ready to kill us all with Spread Moves. If Ventus can run over to sweep Lucifer in his arms and shield him in his body as he flees that could work, but Calam is still screwed unless Nathan is willing to stay behind for another Round to recall him, by which point he's going to suuuuuffer for that.

If push comes to shove and Lucifer nor Calam can't be rescue until next Round......Ven's going to still drop the rocks and flee, damn them both. Its either them or the rest of his group and the remainder of his family, and while losing my beloved drake bat will hurt, at least my character and everyone else can live to mourn their loss.

Just as a reminder, the 2 recalls per round thing is actually stated in the book as '2 trainer actions per round'. Switching/recalling is one such trainer action, and I believe using trainer items like potions is too, so...

Well, if Round 1 is over now, then cool, no problem.  If not, though...that complicates things.

@Iron? Any comments on what we can and can't do currently?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 05-23-2018, 10:30 PM

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