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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-24-2018, 09:04 PM)Lord Windos Wrote: Ventus doesn't need the Potion, and since we have a couple of Rounds now to take down that second tunnel, Herolune can use Wide Guard on Ventus, themselves, Mamoswine, and Yule, while Yule can go with Bulldoze and Mamo tries for another Earthquake. Herolune can get a Potion from Nathan, though, if they want, because otherwise they'll be living with that damage they have. That sound like a plan?

Hmmm...I've only got the 1 Potion left, unfortunately.  Ditto should be fine if it uses Wide Guard against the Ground moves, though...

Should probably use Rock Smashes from Mamo and Yule (and maybe Tropius?) to soften those walls up a little again before we go for more Ground moves.  15 HP is a lot, and the less damage we take, the better.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 05-24-2018, 09:11 PM

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