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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-24-2018, 09:11 PM)Dragonstrike Wrote:
(05-24-2018, 09:04 PM)Lord Windos Wrote: Ventus doesn't need the Potion, and since we have a couple of Rounds now to take down that second tunnel, Herolune can use Wide Guard on Ventus, themselves, Mamoswine, and Yule, while Yule can go with Bulldoze and Mamo tries for another Earthquake. Herolune can get a Potion from Nathan, though, if they want, because otherwise they'll be living with that damage they have. That sound like a plan?

Hmmm...I've only got the 1 Potion left, unfortunately.  Ditto should be fine if it uses Wide Guard against the Ground moves, though...

Should probably use Rock Smashes from Mamo and Yule (and maybe Tropius?) to soften those walls up a little again before we go for more Ground moves.  15 HP is a lot, and the less damage we take, the better.

*Nods* Guess both Ven and the metamorphic fighter can stomach their injuries for awhile, until we get the time for Ralts to treat them anyway (among the other Pokémon seriously injured).

If we have the Rounds for it (Like Iron says we do), I'm all for both mammals to do that instead for one Round (Tropius can help too, if Shiva permits!), before Wide Guard + Bulldoze &/or Earthquake seal the deal AND the Red Tunnel!

Plan for now:

Round 1: Rock Smash by Mamo, Yule, Raphael, and Tropius on Red Tunnel Wall.
Round 2: Wide Guard by Ditto Herolune on ground bound mortals (Mainly Ven and D.H. themselves), then Bulldoze by Yule, then Earthquake by Mamo if necessary.

That look right, mates?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 05-24-2018, 09:17 PM

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