05-29-2018, 08:18 AM
@AgentParadox, fixed the text block to say "our time".
Okay, more updates for Ultima. (Sense there is less to do for Rocket, I'm putting it on hold for now) I finished two of the custom maps, and have a start on the picture for the player characters (currently the pictures are head-shots) in the trainer card/vs. menus. I also made the Safari Zone my implementation for the catch-em-all. You can find all the Trade Evos (as of Gen 1) there as well as all the starters (As of Gen 3) the starters are at Level 5 and the Trade Evos are at Level 40. Two event pokemon that I could not find a map for (Jirachi and Mew) also appear here as super rare encounters. Kyogre, Groudon and Rayquaza also appear as rare encounters. (I'm removing trading from the equation, as most GBA emulators {Looking at you, VBA and No$GBA} don't support trading that well, VBA crashes when I try to trade with it [I can go into the trade rooms, but quickly get an error message or a downright crash of the emulator, not the ROM.] and No$GBA just refuses to go to the trading room) The custom sprites for characters are coming slowly, I have the front-facing surf sprite finished for both genders. The pick-up items sprites are going to be an Arceus-damned pain in the ass. Making a custom running sprite is gonna be tough, and I might skip it entirely by removing the running shoes event from the game. And where the heck should I even start on the bicycling sprites? Also thinking of doing a custom story for Ultima. You are saving the world from destruction as a base premise, haven't written out the whole story yet. My wrist is feeling a lot better now, but the fakemon are going to be a while, and future pictures uploaded will be taken using my PSVita(It has a better quality camera than my phone). I have an idea of a legendary fakemon using a boss-class monster from Final Fantasy 6, the Ultima Weapon as a basis (it'll be re-paletted like the characters). That is the fakemon that is going to be used in the world destruction plot. I'm not gonna call it Ultima Weapon in my game, however haven't really thought of a name yet. It will use a filler data slot that is between Gen 2 and Gen 3 on Fire Red, so I can give it custom stats, if I can find another program for Gen 3 games to adjust the Pokemon (the one I have, YAPE, isn't compatible with my computer, it requires NET Framework 3.5, which is incompatible w/ Windows 8.1).
Okay, more updates for Ultima. (Sense there is less to do for Rocket, I'm putting it on hold for now) I finished two of the custom maps, and have a start on the picture for the player characters (currently the pictures are head-shots) in the trainer card/vs. menus. I also made the Safari Zone my implementation for the catch-em-all. You can find all the Trade Evos (as of Gen 1) there as well as all the starters (As of Gen 3) the starters are at Level 5 and the Trade Evos are at Level 40. Two event pokemon that I could not find a map for (Jirachi and Mew) also appear here as super rare encounters. Kyogre, Groudon and Rayquaza also appear as rare encounters. (I'm removing trading from the equation, as most GBA emulators {Looking at you, VBA and No$GBA} don't support trading that well, VBA crashes when I try to trade with it [I can go into the trade rooms, but quickly get an error message or a downright crash of the emulator, not the ROM.] and No$GBA just refuses to go to the trading room) The custom sprites for characters are coming slowly, I have the front-facing surf sprite finished for both genders. The pick-up items sprites are going to be an Arceus-damned pain in the ass. Making a custom running sprite is gonna be tough, and I might skip it entirely by removing the running shoes event from the game. And where the heck should I even start on the bicycling sprites? Also thinking of doing a custom story for Ultima. You are saving the world from destruction as a base premise, haven't written out the whole story yet. My wrist is feeling a lot better now, but the fakemon are going to be a while, and future pictures uploaded will be taken using my PSVita(It has a better quality camera than my phone). I have an idea of a legendary fakemon using a boss-class monster from Final Fantasy 6, the Ultima Weapon as a basis (it'll be re-paletted like the characters). That is the fakemon that is going to be used in the world destruction plot. I'm not gonna call it Ultima Weapon in my game, however haven't really thought of a name yet. It will use a filler data slot that is between Gen 2 and Gen 3 on Fire Red, so I can give it custom stats, if I can find another program for Gen 3 games to adjust the Pokemon (the one I have, YAPE, isn't compatible with my computer, it requires NET Framework 3.5, which is incompatible w/ Windows 8.1).


soft lock