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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-03-2018, 03:48 PM)PhantomUnderYourDesk Wrote:
(06-03-2018, 03:35 PM)Lord Windos Wrote:


*Sighs* I was only suggesting the most optimal course of action to dispatch these Renis quickly and without much hassle, and what little hassle is left could be minimized. Earthquake is risky sure, but so is using neteured Spread Moves or trying to play a game of tag with these Psychics while they can use cover and their moves to hit us freely. Only Malphena, Vicktor, and Haunter can outright ignore cover and bypass that big issue, while the rest of our Pokémon will have to make do with neutered damage or trying to Rock Smash the cover away, which could cave in the ceiling by itself WITHOUT Earthquake shaking things up. Then their's LS and R sponging up even more damage, and any 1D6 Damage roll is useless for 4 Rounds as a result.

Its for those reason's why I'm pushing for Earthquake to be used so much. It hits hard, EVERYTHING, ignores cover, and does MORE than enough damage to trivialize LS and R, while the Ghosts can play clean up and the rest of the group tries their best to stay out of the way/avoid the damage. Heck, if Mamo is large enough to hold two People, then all humans could get off the ground while all the resistant and immune to EQ Pokémon fight on the ground, so that's even better!

However, if you disagree with me, its fine. I'll just have to adapt accordingly....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 06-03-2018, 04:00 PM

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