06-05-2018, 01:52 PM
(This post was last modified: 06-05-2018, 04:57 PM by Lord Windos.
Edit Reason: Forget to account for the Damage boost from increased STR!
)
Being the astute and extremely Insightful individual he was, Ventus was easily able to ascertain along with everyone else that utter annilation was in order for those soulless mockeries of Reunicli when Mamo was sent out along side Haunter by his mercenary. Knowing this, he sprinted over to Mamo ASAP, and, after presumably getting quick permission from his merc, scaled up the furry beast's back along with their master to best avoid the shockwaves. During/After this, he quickly barked out orders for his high flying family, his tone harsh and brooking absolutely zero tolerance for any deviance or screw ups. "Malphena, power up with Nasty Plot, then use your Ghostly talents to maneuver around their cover and blast all these Reunicli with Icy Winds! Lucifer, Tailwinds for yourself, Malphena, Tropius, and Gustav first, then Ditto, Mamoswine, Trevenant, and Cottonee, before finally Mightyena and Mamowine! Let us destroy these twisted husks or those abominable and vile Scimitars, and show them all we are not to be trifled with."
Orders: Malphena will be powering up with Nasty Plot, before using Icy Wind 2 times and her Ghost powers to ignore cover; if that does't work somehow, though, she'll just focus on Confusing and then subsequently Hexing one individual Reuni. Lucifer is going to be the buffer in this Round, making sure ALL his allies get a Tailwind buff, as DEX boosts always help! Given this is a critical battle here, all the defensive measures that those blobs have in place, and I want to get Nasty Plot off almost garenteed, I'm spending 36 XP to increase Ven's STR by 1 and Alert by 1, leaving him with 4 STR and 2 Alert. Let's wipe those green psychically talented blobs away like the snot they are!
Moves:
Nasty Plot
Accuracy: 8D6 Dice (With the Alert Point!) - 3 Actions = 5D6 Dice
Effect: Known.
Icy Wind
Accuracy: 8D6 Dice without Tailwind, 10D6 if it does - 4/5 Actions = 4/3D6 or 6/5D6 Dice
Damage: STR (4) + 2 + Nevermelt Ice = 7D6 Base Damage, 9D6 Base if Nasty Plot goes off.
Confuse Ray (If Icy Wind can't be used optimally)
Accuracy: 9D6 or 11D6 - 4 Actions = 5/7D6 Dice
Effect: Known.
Hex
Accuracy: Same Base as Confuse Ray, so 4/6D6 Dice in the end
Damage: STR + 2 + STAB = 7D6 Base Danage, 9D6 if Nasty Plot goes off, and 11D6 if both Nasty Plot AND Confusion go off.
Effect: None.
Tailwind
Accuracy: First one will be 10D6 Base Dice, then next will be 12D6 - 3/4/5 (Assuming he gets his first Tailwind off!) = 7/8/7D6 Dice
Effect: Known.
Orders: Malphena will be powering up with Nasty Plot, before using Icy Wind 2 times and her Ghost powers to ignore cover; if that does't work somehow, though, she'll just focus on Confusing and then subsequently Hexing one individual Reuni. Lucifer is going to be the buffer in this Round, making sure ALL his allies get a Tailwind buff, as DEX boosts always help! Given this is a critical battle here, all the defensive measures that those blobs have in place, and I want to get Nasty Plot off almost garenteed, I'm spending 36 XP to increase Ven's STR by 1 and Alert by 1, leaving him with 4 STR and 2 Alert. Let's wipe those green psychically talented blobs away like the snot they are!
Moves:
Nasty Plot
Accuracy: 8D6 Dice (With the Alert Point!) - 3 Actions = 5D6 Dice
Effect: Known.
Icy Wind
Accuracy: 8D6 Dice without Tailwind, 10D6 if it does - 4/5 Actions = 4/3D6 or 6/5D6 Dice
Damage: STR (4) + 2 + Nevermelt Ice = 7D6 Base Damage, 9D6 Base if Nasty Plot goes off.
Confuse Ray (If Icy Wind can't be used optimally)
Accuracy: 9D6 or 11D6 - 4 Actions = 5/7D6 Dice
Effect: Known.
Hex
Accuracy: Same Base as Confuse Ray, so 4/6D6 Dice in the end
Damage: STR + 2 + STAB = 7D6 Base Danage, 9D6 if Nasty Plot goes off, and 11D6 if both Nasty Plot AND Confusion go off.
Effect: None.
Tailwind
Accuracy: First one will be 10D6 Base Dice, then next will be 12D6 - 3/4/5 (Assuming he gets his first Tailwind off!) = 7/8/7D6 Dice
Effect: Known.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


