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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-05-2018, 04:51 PM)Dragonstrike Wrote: I don't think anyone would be 'underpowered' since everyone, including NPCs, would be subject to the same rules, and thus would all have the same relative strengths.  In fact, it even greatly simplifies what you can spend the trainer's exp on since there's a lot of specialties and Attributes a trainer is unlikely to use since pokemon do most of the work for them.

In that case, I don't simplicity = fun or necessarily good, since part of what makes all Pokémon really viable for us is they use our stats instead of their own, letting us use Pokémon normally bad and make them good instead. Plus, it divides the XP cost evenly between Pokémon and Humans, with the human being the backbone (Attributes and Stuff) while Pokémon is the flesh and muscle that surrounds it (Moves, Surprises, Ability and general power). Sounds like a mostly winning system, besides DEX being the one true stat to invest in for doing optimally everything.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 06-05-2018, 05:03 PM

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